by Dare Shah » Sun Jul 30, 2023 1:37 pm
"Zugzwang. The obligation to make a move when any move will worsen your position.
You're forgetting a critical factor though. The clock."
She points at the contraption on the side of the board.
"Any important game is timed, whether it's five minutes or four hours for each player. And thus not taking a move will always end up with defeat in the end, as for when your time is up you always lose.
And, no big reveal there, life itself is timed. Often, when you're already in disarray, temporizing a bad outcome just means wasting time on a potential later comeback."
"[i]Zugzwang[/i]. The obligation to make a move when any move will worsen your position.
You're forgetting a critical factor though. The clock."
She points at the contraption on the side of the board.
"Any important game is timed, whether it's five minutes or four hours for each player. And thus not taking a move will always end up with defeat in the end, as for when your time is up you always lose.
And, no big reveal there, life itself is timed. Often, when you're already in disarray, temporizing a bad outcome just means wasting time on a potential later comeback."