
“Knowledge is power” claims the Fraternity of Order, whose members are known as Guverns and seek to master the rules that govern the planes themselves. They include sages, bureaucrats, information brokers, scholarly mages, and priests of gods of knowledge. In Sigil they are based in the City Courts where many Guvners sit as judges or administrators, while on the planes their headquarters is the Fortress of Disciplined Enlightenment on Mechanus.
Philosophy: Everything has laws. Learning the laws of the multiverse will give you ultimate power.
Plane of Influence: Mechanus, they have a stronghold there.
Headquarters: The City Courts.
Allies: The Mercykillers and the Harmonium.
Enemies: The Xaositects and the Revolutionary League.
Prerequisite: Only Lawful characters can join the Fraternity.
Rising in the Ranks:
To join, you must take tests of general knowledge and legal matters. Run the court system of Sigil. Faction members frequently judge cases.
Factol Hashkar: A lawful neutral dwarf who bores people but knows a lot.
Spells: All Guvners may learn the spell Encrypt/Decrypt as a cantrip for their spellcasting class.
Background:
Skill Proficiencies: History, Investigation
Tool Proficiency: Cartographer’s tools, scribe's supplies
Equipment: Cartographer’s tools, scribe’s supplies, abacus, a set of common clothes including a faction badge sewn into them, and a belt pouch containing15 gp.
Feature: Aide to Unity. You belong to the Fraternity of order, which allows you to access the City Court and the Vault of Knowledge that lies there. You may be assigned tasks by the faction and make some coin – enough to live a Modest lifestyle. You also know of a portal to the Fortress of Disciplined Enlightenment, the Fraternity’s headquarters on Mechanus, and the key to that portal.
Inspiration: Patterns of Speech. If you gain a point of Inspiration for adhering to your faction philosophy, you may use it to understand one bit information spoken or written in a language you are not otherwise fluent in. In addition, you can spend Inspiration when casting comprehend languages to decode secret messages in a text or glyph, such as an arcane Sigil, that isn't part of a written language. Actions you might take that may gain you Inspiration might include:
- Spending your down time accessing and learning about the laws of the area you're in.
- Adhering to the law of the land when breaking it would bring you some reward or
convenience. - Exploiting or correcting a loophole in a legal system.