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Headquarters of the Fraternity of Order, where they try criminal cases as both judges & advocates

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Flession
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Description

Post by Flession » Tue Jul 18, 2023 10:00 am

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Most cutters in the Cage hope they never have reason to go to the City Court. See, a body seldom has a reason to visit 'cept if he's got to pay a municipal fine or if the Harmonium's nabbed him for a crime too severe for even a high-jink penalty. 'Course, for the Guvners, it's a different story. The Fraternity of Order uses the City Court as its headquarters, and faction members think there's no better place in Sigil. The imposing Court building stands in the heart of The Lady's Ward. (The Guvners consider this location a sure sign that the Lady's pleased with them. - Ed.} This foreboding structure rises only two stories above its huge granite foundation, but its tower climbs three stories higher. Within, the Guvners manage Sigil's judiciary system and maintain the faction's bureaucracy.

The Harmonium keeps the neighborhood around the City Court orderly. Taverns serve bashers just killing time before their court appearances, and nearby scribes await court-related duties. Although the Guvners will provide each accused sod with an advocate from the faction, freelance advocates from other groups hawk their skills outside the building. AJI day long, people flow steadily into the City Court as fast as others exit. Once up the Great Stairs and past the proud marble pillars flanking the outside of the entry, a basher crosses a Promenade packed shoulder-to-shoulder with accused criminals, Harmonium agents, and Clueless. Pushing through the throng, a cutter can make it to a reception area to pay fines for minor infractions. 'Course, he has to shout to make himself heard above the din of the masses clamoring in the Promenade, which encircles the building on this, its main floor.

And that's the lucky basher. More serious offenses go to trial, most of which take place in Ward Court, held in one of the lesser court rooms on every floor of the building and tower. Lesser court defendants who fail to arrive promptly pick up a fine for tardiness. But, sods destined to appear in the Grand Court never arrive late - the Harmonium bailiffs escorting them from the City Jail see to that. The Grand Court - with its shiny wood, lit fixtures, and mosaics celebrating justice- houses more spectacular cases and all appeals. Sure, appeals are possible, though the Guvners deny most of 'em - they know all the laws, so once a judge from the Fraternity of Order makes a ruling, it's the right one, see? Counsel can appeal a case up the chain from the initial Ward Court hearing to High Court (held in the Grand Court chamber), then to the Bureau Chief of the Ad Hoc Bureau of Courts, and finally, to Facto! Hashkar. The facto I hasn't had to deal with an appeal for a decade now because the Bureau Chief, Jamis, stops any that reach her.

Attached to each courtroom is a private chamber: a meeting and study room for the judges and counsels of the cases on trial nearby. Bureau Chiefs (factors), serve as judges, and Administrators (factotums} provide legal representation. The factol likes to sit in chambers adjacent to the Grand Court, reading. Bureau Chief Jamis spends much of her time in this area, too, researching or consulting. Jamis, Bureau Chief of the Ad Hoc Bureau of Courts (B2 rating), has spent most of her 40 years studying law and legal precedents. An excellent judge of character, she asks probing questions that get directly to the heart of a matter - usually, a decision regarding assignments for court functionaries. This fair and impartial judge, so well versed in the law and able to make sound decisions fast, usually handles the few appeals that reach her in record time.

Dark-complected Jamis Dark-complected Jamis has a handsome face, a plump figure, and a dazzling smile. The priesthood of a god of knowledge prepared her well for a career with the Guvners. In fact, Jamis appears likely to ascend to a B1 rating within the faction at the next opening, and folks consider her a probable eventual choice for factol - if she outlives Hashkar, that is. Her main competition, Nancias Garabutos (Planar/ S?h uman/W 11/ Fraternity of Order/LN), rules the Fortress of Disciplined Enlightenment, the faction's headquarters on Mechanus.

In addition to his hours consulting with Bureau Chief Jamis in chambers, Factol Hashkar spends quite a bit of time in his private quarters on the main floor. This orderly set of rooms, connected to the Grand Court's chambers by a short hallway, also leads down stairs into the faction's library. Hashkar does conduct faction business in his quarters, though he prefers to spend his time researching one of the hundreds of volumes he keeps there. Down a short staircase from the factors quarters (and from several other first-floor locations) begins the library of the Guvners, called the Vault of Knowledge. It consists of the first three sublevels beneath the Court, all 20 to 30 feet from floor to ceiling and packed with books and scrolls, neatly arranged and catalogued for easy access. Only a Guvner may enter; others can't be trusted to touch the valuable books of law, spells, and other myriad knowledge found here.

Faction high-ups have their offices on the second floor of the main building as well as the top floor of the tower. Also on the second level are dormitories for Aides (namers), quarters for Administrators (factotums), and twin chambers containing all the city's court records. 'Course, any leatherhead can see that these records rooms couldn't even hold Sigil's judicial annals from the last year, let alone materials dating back centuries. Only officials of at least factor level can access hidden portals in these rooms that open into pocket demiplanes where the Fraternity of Order stores the bulk of court records
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