S.I.G.I.S.
4rd Lady of Savorus, Hashkar 123
Slaad Cause Chaos in Xaos
XAOS The slaad masses have suddenly moved! Readers following the situation in Limbo several days ago must doubtless have been wondering what the growing number of slaadi at their Holy Spawning Stone have been doing. It appears we are one step closer to finding out their dark, for earlier this week the now nine-thousand strong army of slaad began to swove in a disorganized bunch away from the Stone. Shortly afterwards the whole gaggle simply disappeared into the swirling soup, which appeared far more chaotic than usual.
Their trail reappeared in the Outland gate-town of asoX, when all nine-thousand slaadi emerged from the burgs randomly shifting portal. The process took the best part of a day, during which time the portal shifted several hundred times, liberally spreading slaadi across the burg and throughout the countryside surrounding it. In fact, at some point in the afternoon the entire burg vanished from the Outlands, presumably sliding into Limbo as the concentration of chaos grew too much for the Outlands to keep a grip on the burg. oXas was dragged back by a horde of slaadi, apparently using ropes made from razorvine.
Eyewitness zoBvrix BarleyMac later told me: "Them slaadis, they were hammering in bolts of chaos-stuff through the burg and into the ground. Once they did that the buildings stopped their shriekin and quietened down, almost like they were happy to stay in the Outlands. The slaad army ravaged the burg for supplies, and the soXan locals were only saved from starvation by a fortuitous hailstorm of cabbages which blew in through the portal. As abruptly as they had appeared (ie. not very), the slaadi dispersed, in a disorderly line formation, heading towards Glorium. Well, most of them; several hundred apparently changed their minds, and doubled back, towards Bedlam, and a group of three greens consulted an etheroscope they had acquired in aXos before making a beeline for the Spire. Curiously, many of the creatures appear to be carrying burlap sacks, containing an unknown cargo. This culler, for one, was not particularly eager to question the slaadi close up, so she does not know what they might contain. --Laxuli Phae
Styx Flood Torch: Blood War Blamed
TORCH Threatening to engulf half the burg, the River Styx flash-flooded through Torch last week putting dozens of sods in the deadbook and causing hundreds more to lose their memories. Although the marshes surrounding the gate-town have often flooded in the past, the River Styx typically confines its meandering to the Lower Planes. Therefore, the residents were thoroughly surprised when a powerful flood of inky black Styx waters surged out of the Hinterlands. The flood struck with little warning, according to local bashers, who said they were forced to claw their way buildings, over rocks and even around each other to avoid getting lost. Berks were going barmy trying to get away, said Char Downes, a long-time resident of Torch. I saw one sod crawl right up over this tiefling hanging on to a drain pipe. The tiefer got really torqued off and stung the addle-cove with some kind o tail she had hiding in her pants. The berk started jerking and twitching and fell off into the Styx. Leatherhead should've known better than to mess with a tiefling. The most amazing chant came from witnesses who say they spied a cutter dancing on the backs of two dead fiends floating in the river.
He was trying bloody hard to keep his balance while these bloated fiends was bobbin' up and down in the eddies, said one witness. Can't figure out how the berk got there. Lots of bashers standing on the rooftops were cheering the sod on as he floated past them one bubber started yelling so hard he lost his balance and fell right in the Styx! Most of the witnesses to this amazing story thought this basher was just trying to keep his head up, but one cutter said she actually saw him willingly jump on to the dead fiends from safety! I swear by the her majesty, the Maiden of Pain herself, this addle-cove jumped out of a tower right on to the deaders, said Solla Becken, a priestess of Loviatar. He must have been bubbed up on glee or somethin'.
I clearly heard singing as he leapt out of the tower; he seemed to be enjoying himself. In the aftermath of the flood, it became clear that many fiend corpses must have been available as canoes for the addled to jump on. Hundreds, if not thousands, of broken Tanar'ri, Baatezu and Yugoloth bodies washed into the marsh around Torch after the Styx receded, making grotesque, driftwood sculptures that immediately began sinking into the mud. This fuelled speculation that the flood was a consequence of a particularly fierce Blood War confrontation in Gehenna (or possibly the Hinterlands). Massive numbers of fiends perishing in the Styx may have caused the river to overflow its banks, or the sheer malignancy of the conflict may have altered the course of the river, spreading the Blood Wars evil off into the Outlands. If the cause truly proves to be aftershocks from the Blood War, Torch may be in for a lot more trouble in the near future. Chant is that the War has escalated to previously unseen levels after recent prisoner exchange went sour, and our sources say there seems little chance of the battles abating anytime soon. --Maija Intwood
S.I.G.I.S Issue #4 (Day 3)
Moderators: Makeshift, Makeshift
S.I.G.I.S Issue #4 (Day 3)
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
Entry# 102591
4rd Lady of Savorus, Hashkar 123
Observation: a peculiar incident unfolded within the labyrinthine alleys of the Hive Ward, Sigil. A mortal thief, known as Whisperblade, found and obtained object and, driven by audacity and ambition found and attempted to use.
Outcome: The intricate patterns of the multiverse proved too immense for their limited comprehension. Will need to find a more suitable host.
Recommendation: Hive Ward may not be suitable location to find potential host. Will analyze best course of action to leave when possible.
Observation: a peculiar incident unfolded within the labyrinthine alleys of the Hive Ward, Sigil. A mortal thief, known as Whisperblade, found and obtained object and, driven by audacity and ambition found and attempted to use.
Outcome: The intricate patterns of the multiverse proved too immense for their limited comprehension. Will need to find a more suitable host.
Recommendation: Hive Ward may not be suitable location to find potential host. Will analyze best course of action to leave when possible.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
Today's Weather & Events
Today's Weather
Sailing the Astral: Thick fog descends upon the city, condensing into a slippery, silvery film that coats every exposed surface
Events:
Sailing the Astral: Thick fog descends upon the city, condensing into a slippery, silvery film that coats every exposed surface
Events:
- Chaos Run Amuck: (See Below)
- Stop the Madness Already (LA, The Hive) (Combat)
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
Chaos Run Amuck
As the first rays of the chaotic dawn broke over the ever-shifting landscape of Sigil, a mischievous grin spread across the face of a particularly eccentric Xaositect. Feeling the restless energy of Limbo coursing through their veins, they decided to embark on a daring and unpredictable escapade through the city. With a mind that embraced chaos and reveled in anarchy, the Xaositect set their sights on an audacious goal: to leave a trail of pandemonium and bewilderment at the doorstep of each Faction's base.
Gathering their fellow Xaositects, they skipped and danced through the streets, leaving bizarre graffiti, rearranging street signs, and even swapping the doors of various buildings. Laughter echoed through the city as they played pranks on unsuspecting passersby and confused Faction members alike. The Harmonium found their barracks adorned with swirling colors, the Mercykillers were baffled to find their courtroom in disarray, and the Fated discovered their precious contracts had been replaced with nonsense verses.
No one really bothered to ask why, because a straight answer would be impossible. Still, it was left to everyone low on the totem pole to clean up their mess...
Skill Event: The PCs find themselves amidst a flurry of chaotic pranks and antics orchestrated by the Xaositects in Sigil. They must navigate through the chaotic scenes and deal with the consequences of the Xaositects' shenanigans while also preventing the situation from escalating into a full-blown conflict with the other Factions.
Time of Day: This event will start mid-morning and will last until late afternoon for all Faction PCs.
How it works: Make a thread in this or a similar format at your Faction's HQ: Thread Name [Chaos Run Amuck] [D3, Time of Day]. Select a skill to roll and choose a DC starting from 10 and increasing it by 5. Only one skill may be chosen per person, per Faction and Faction PCs may roll only once. (e.g. two players cannot choose Persuasion, but one may roll Persuasion & one may roll Stealth.) Unaligned characters may be hired on to grant advantage for a single person's roll (or have them roll the skill and you grant them advantage). They may be hired multiple times during this event, but only once per time slot.
Failure: You fail to stop the annoyance the Xaositects brings. Better luck next time. Lose 1 renown.
Success: Your Faction appreciates what you've done for them and it will not be soon forgotten. Gain 1 Renown, plus 1 renown for every dice roll increase. Unaligned PCs will earn 1 renown for their works with the Faction they assisted and each PC will earn 50 gold pieces plus 50 gold for every difficulty increase. There will be a additional reward for the PC(s) who beat the highest DC set.
Be wary, because who knows how the Xaositects will react to having their hard work ruined...
Gathering their fellow Xaositects, they skipped and danced through the streets, leaving bizarre graffiti, rearranging street signs, and even swapping the doors of various buildings. Laughter echoed through the city as they played pranks on unsuspecting passersby and confused Faction members alike. The Harmonium found their barracks adorned with swirling colors, the Mercykillers were baffled to find their courtroom in disarray, and the Fated discovered their precious contracts had been replaced with nonsense verses.
No one really bothered to ask why, because a straight answer would be impossible. Still, it was left to everyone low on the totem pole to clean up their mess...
Skill Event: The PCs find themselves amidst a flurry of chaotic pranks and antics orchestrated by the Xaositects in Sigil. They must navigate through the chaotic scenes and deal with the consequences of the Xaositects' shenanigans while also preventing the situation from escalating into a full-blown conflict with the other Factions.
Time of Day: This event will start mid-morning and will last until late afternoon for all Faction PCs.
How it works: Make a thread in this or a similar format at your Faction's HQ: Thread Name [Chaos Run Amuck] [D3, Time of Day]. Select a skill to roll and choose a DC starting from 10 and increasing it by 5. Only one skill may be chosen per person, per Faction and Faction PCs may roll only once. (e.g. two players cannot choose Persuasion, but one may roll Persuasion & one may roll Stealth.) Unaligned characters may be hired on to grant advantage for a single person's roll (or have them roll the skill and you grant them advantage). They may be hired multiple times during this event, but only once per time slot.
- Investigation Check: The PC notice strange symbols painted on the doors of various Faction headquarters. They must figure out the meaning behind these symbols to prevent misunderstandings.
- Persuasion Check: The PC encounter a group of Xaositects impersonating members of a rival Faction and causing havoc in their name. They must persuade the affected Faction members to see the humor in the situation and avoid any hostile reactions.
- Stealth Check: The PCs come across a mischievous Xaositect planting fake evidence to frame a Faction for a crime they didn't commit. They must stealthily follow the Xaositect and uncover their true intentions before it leads to a Faction conflict.
- Insight Check: The PCs meet a seemingly friendly Xaositect offering "help" to another Faction. They must use their insight to determine the true motive behind the Xaositect's actions and stop any potential harm.
- Acrobatics Check: The PCs find themselves in the middle of a street performance orchestrated by the Xaositects that has started to annoy members of another Faction. They must use their acrobatic skills to navigate through the chaos and prevent any accidental confrontations.
- Survival Check: The PCs come across a group of Xaositects setting up a complex prank involving dangerous traps. They must use their survival skills to dismantle the traps and prevent anyone from getting hurt.
- Deception Check: The PCs encounter a Xaositect pretending to be a high-ranking member of a Faction and issuing ridiculous orders. They must use their deception skills to expose the impostor and restore order.
- Arcana Check: The PCs stumble upon a Xaositect using magical illusions to cause confusion and chaos. They must use their arcane knowledge to dispel the illusions and reveal the truth.
- Intimidation Check: The PCs confront a group of rowdy Xaositects who are pushing the boundaries of chaos and endangering others. They must use their intimidation skills to make the Xaositects see reason and stop their reckless behavior.
Failure: You fail to stop the annoyance the Xaositects brings. Better luck next time. Lose 1 renown.
Success: Your Faction appreciates what you've done for them and it will not be soon forgotten. Gain 1 Renown, plus 1 renown for every dice roll increase. Unaligned PCs will earn 1 renown for their works with the Faction they assisted and each PC will earn 50 gold pieces plus 50 gold for every difficulty increase. There will be a additional reward for the PC(s) who beat the highest DC set.
Be wary, because who knows how the Xaositects will react to having their hard work ruined...
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."