Things were progress at a slow pace but they held potential. L'Orr-hui has to review some basic principles on the rotation and interaction of planes but ground work would usually free you from making in correct conclusions.
Your logic can be flawless yet still be wrong if the information it is based on is false or lacking in merit.
After a moment, something seemed to break through
Aracna roll, timey-whimey, advantage ME d1: 2#1d20+9 14 24
Day one, Mid Evening, Lady's Library- How much time do we have? Part two
Moderators: Makeshift, Makeshift
Day one, Mid Evening, Lady's Library- How much time do we have? Part two
Illithid • Factotum of the Free League • Wizard • Passive perception: 15 • Passive Investigation: 19 • Darkvision • Time Sense • Psionic • Researcher • Psychanalyst • Merchant of Magical favors • Ratswell, cranium rat familiar
Equipment: Black quarterstaff, Alien blue robes, Fez, Monocle, travel bag
Thoughts - ''Telepathic speech''
Equipment: Black quarterstaff, Alien blue robes, Fez, Monocle, travel bag
Thoughts - ''Telepathic speech''
Re: Day one, Mid Evening, Lady's Library- How much time do we have? Part two
Time, or more specifically time magic, is a specialized branch of arcane and divine spellcasting, grants practitioners the ability to manipulate the flow of time. With this magic, they can glimpse into the past or future, speed up or slow down time's passage (such as with the spells haste and slow), and even traverse different points in history. The spells and rituals for time manipulation vary in complexity and potency, but they all draw on the mysterious energies that shape reality.
However, the study of time magic comes with warnings and cautionary tales.
Tampering with the past or future can lead to unintended consequences, creating time paradoxes and alternate timelines. The ripple effect caused by altering events can have far-reaching implications, disrupting the natural order of cause and effect. Time mages must exercise great care and foresight in their endeavors. The understanding of time and time magic is not uniform across the multiverse. Different planes and realms may experience time differently, with some worlds having more fluid or nonlinear temporal flows. In Limbo, for instance, time is ever-changing and chaotic, defying easy comprehension. Deities and powerful beings also hold sway over time. Time deities, such as Istus, the Lady of Fate, are revered by those who seek to understand the intricacies of time. Temples dedicated to these gods offer insights into time's mysteries and may harbor ancient tomes filled with arcane knowledge.
As to explain what had actually happened, it's only a start. From where Fyne comes from, the Netherese dabbled in it mostly with powerful and equally horrifying results. Of course, the Netherese were all but destroyed and the remnants scattered into the winds, holding a fraction of their power. Still, considering how old this library here is, it may bear some fruit to look into them a little.
However, the study of time magic comes with warnings and cautionary tales.
Tampering with the past or future can lead to unintended consequences, creating time paradoxes and alternate timelines. The ripple effect caused by altering events can have far-reaching implications, disrupting the natural order of cause and effect. Time mages must exercise great care and foresight in their endeavors. The understanding of time and time magic is not uniform across the multiverse. Different planes and realms may experience time differently, with some worlds having more fluid or nonlinear temporal flows. In Limbo, for instance, time is ever-changing and chaotic, defying easy comprehension. Deities and powerful beings also hold sway over time. Time deities, such as Istus, the Lady of Fate, are revered by those who seek to understand the intricacies of time. Temples dedicated to these gods offer insights into time's mysteries and may harbor ancient tomes filled with arcane knowledge.
As to explain what had actually happened, it's only a start. From where Fyne comes from, the Netherese dabbled in it mostly with powerful and equally horrifying results. Of course, the Netherese were all but destroyed and the remnants scattered into the winds, holding a fraction of their power. Still, considering how old this library here is, it may bear some fruit to look into them a little.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
Re: Day one, Mid Evening, Lady's Library- How much time do we have? Part two
Netherese, Gods of time...good leads.
It was a start and they were satisficed with it.
It was a start and they were satisficed with it.
Illithid • Factotum of the Free League • Wizard • Passive perception: 15 • Passive Investigation: 19 • Darkvision • Time Sense • Psionic • Researcher • Psychanalyst • Merchant of Magical favors • Ratswell, cranium rat familiar
Equipment: Black quarterstaff, Alien blue robes, Fez, Monocle, travel bag
Thoughts - ''Telepathic speech''
Equipment: Black quarterstaff, Alien blue robes, Fez, Monocle, travel bag
Thoughts - ''Telepathic speech''