PREGAME

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Flession
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PREGAME

Post by Flession » Wed Jul 19, 2023 9:51 pm

CAGE SHAKEN BY WILD CROSS-TRADE

By Razak the Scribe

3rd Hive of Savorus, Hashkar 123

In the bustling shadows of the Lower Ward, a right chaotic brew-ha-ha erupted when the Revolutionary League clashed with a Signer namer. Word is, the namer caught wind of a hidden cache of sparkles stashed away by some Anarch. They were chasin' that lead like a bloodhound, and they weren't too keen on sharin' the score. Meanwhile, a young berk, a fledgling cutter named Cutter, happened to overhear the chatter about the hidden sparkles. Now, Cutter was no berk, but this bit of the chant could fetch a fortune! He tried to keep his bone-box shut, but greed got the better of him.

Cutter set out to make a fast bob by peddlin' the info to the Anarchs, hopin' to join their ranks. His big mouth got him in deep, though! As he slipped into a shady alley to meet 'em, he found himself caught between a cove of berks, all bristlin' with weapons. The Signer, a sly fox with a silver tongue, appeared out o' thin air, causin' the whole deal to go arseways. She wasn't too thrilled 'bout 'em crossin' into her turf. It was like pike off to the league's plan, and the cage started tremblin' with sparks flyin'.

The clash that followed was wilder than a tanar'ri's dance! Spells flew, daggers flashed, and the air crackled with arcane might. The Lower Ward was turned into a bleedin' anthill as the Anarchs tried to bang around that Signer. Bleakers gawked, Ciphers gossiped, and Sensates watched with keen interest. The clash of factions sent shockwaves through the Gutters, leavin' cagers wonderin' if they'd be in the Dead-Book by the end of the night.

In the end, the Cage stayed quiet, but Cutter wasn't so lucky. Poor sod ended up blasted by a wild spell gone haywire. And the sparkles he sought? Well, they went up in smoke, taken by the wind like a dream. So, cagers, keep your eyes peeled and your bone-boxes shut! The Lower Ward's a maze of cross-trading and clashes, and you never know when the next ruckus will shake the Cage.

Stay tuned to S.I.G.I.S., the Cage's finest source of the chant, for more tales of wild rides and secret trades in the heart of Sigil!

~~
Pre-game:

Pregame will last for exactly 1 week. PC's will have 4 threads in which they can partake in. These threads can be in locations throughout Sigil, but cannot be outside of it.

Rolls are fine for flavor purposes, but try to limit the need of them. Standard combat is not allowed as well.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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