Stop the Madness Already (D3 LA, The Hive) (Combat)

Home Ward of the Xaositects, whose home base never stays in the same place twice. The rest of the district is mostly abandoned tenement housing, filled to the brim with squatters and coney catchers. Canny cutters best get about their business and leave.

Moderators: Makeshift, Makeshift

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Quevlin'e
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Quevlin'e » Mon Aug 07, 2023 1:10 am

Quevaurus Rex completes his transformation into a fully fledge giant chomping lizard of death and immediately only has one thing on his mind.

He rushes to the brdge, knocking it over completely and stares directly at the caster who first attacked him, stick his head into the doorway and chomps down on his leg, dragging him out. The mage screams angerly at the situation as his leg is caught in between him and the Prehistoric Drow. His mightly tail then goes after the next person who attacked him, instead hitting the building itself. The build takes the brunt of the damage as it slowly begins to shake itself.

~~
CHOMP CHOMP: 1d20+10 22 4d12+7 39 Chaosman #1 is grappled in between Quevaurus Rex's teeth. He cannot move, but Quev cannot bite anyone else while maintaining grapple.
Tail Swipe at Building (Don't roll a 1): 1d20+10 12 3d8+7 12
Drow, Factionless, Fighter 6/Artificer 3, PP 14, PI 17, Darkvision 120 ft. Black full plate, Spear, Shield, Light crossbow, Satchel of Holding

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Flession
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Flession » Mon Aug 07, 2023 1:18 am

The chaosman continues to scream and, in a panic, choose to beat the dino with his long sword.

Image

~~
AAAAHHH! TREX HAS MY LEG! GET IT OFF GET IT OFF! *swipe swipe swipe*: 3#1d20+7 21 26 11 3#1d8+3 5 5 6 3#2d6 7 8 8

25 points of damage total and Quev has disadvantage on his Concentration checks until the next round...which shouldn't matter at the moment.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Illiam'iira
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Location: "No matter where I am, your love reaches me."

Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Illiam'iira » Mon Aug 07, 2023 1:29 am

Notes: Illi is up to 40 HP.
Free action: As she moves Illiam'iira will fuckin' HOLLER at the top of her lungs, "PLEASE surrender, we cannot control my friend, he WILL try to eat you! I MEAN IT!" Happy to roll something for it if you want.
Movement pt 1: Moving close enough for Cyprian to see her through the doorway.
Bonus action: Mantle of Inspiration again, another +8 temp HP to other players and they can use their reaction to move their full movement if they so desire. 2/4 bardic inspirations left.
Movement pt 2: Duck into the room with Cyprian and heal him.
Action: Cure wounds level 3 on Cyprian while asking him, "Can you fight?"
Stop the Madness (D3 LA) Cure Wounds lvl 3 on Cyprian: 3d8+4 11
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"In the dark times, will there still be singing?
Yes; there will be singing about the dark times.
"

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Flession
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Flession » Mon Aug 07, 2023 1:45 am

The Pyro Githyanki continues to laugh at the scene, concentrating on the Dino and laughing as he sets it ablaze. "ROASTED LIZARD YUM YUM YUM!"

The cries to surrender are currently being ignored due to the Chaosmen finding all this rather hilarous.
~~

BURNATINING THE DINO (DC 15 Con for Half): 5d10 37
Con Save for Dino: 1d20+4 6
Con Advantage: 1d20+4 15

19 Points of Fire Damage

The other two people in the house continue to laugh at what's going on, not really caring that one of their friends is being eaten alive.

Round 3
Initiative Order:
Cyprian : 24
Ore: 19
Quevlin'e: 19
Chaosman #1: 18
Illiam'iira: 17
Chaosman #2: 14
Chaosmen #3
Chaosmen #4
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Cyprian Kircheis
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Cyprian Kircheis » Mon Aug 07, 2023 2:05 am

Cyp thanks the nice Drow lady for the healing and immediately goes back into the fray, feeling rather peckish. Midgard had nothing that came close to looking like a Gith. First time for everything.

~~
Cyp uses bonus movement to move up building, climbing up because that's what Dhamps do, and ending his turn on the roof, ready to jump down and nom the Pyro Gith next round.


Ore's Turn
Dhempir | Unaffiliated | Bard | 16 Perception, 13 Investigation | Dark Vision (60ft) | Nice Lute!

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Ore
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Ore » Mon Aug 07, 2023 2:23 pm

Ore, understandably upset about what has occurred over the past 12 seconds, decides to use the dangling magic user as a outlet to let out his frustrations about life, his dog, and his lack of divinity.

~~
Free action to move to Chaosman #1
Action to Smach Piñata w/ Branding Smite
"Do I Look Civilized To You?" Attack with Branding Smite: 1d20+8 16 1d8+4 12 2d6 9
Chaosman #1 has light on it and cannot turn invisible as long as Ore continues to concentrate.
Attack 2: 1d20+8 13 1d8+4 6
Warforged | Artificer | Godsmen | Factotum [*] Metal AF (no, literally)
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)

Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender

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Quevlin'e
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Quevlin'e » Mon Aug 07, 2023 5:15 pm

Quevaurus Rex continues its rampage.

~~
Chompy!: 1d20+10 18 4d12+7 37
Slappy!: 1d20+10 20 3d8+7 22 on building.
Drow, Factionless, Fighter 6/Artificer 3, PP 14, PI 17, Darkvision 120 ft. Black full plate, Spear, Shield, Light crossbow, Satchel of Holding

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Flession
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Flession » Mon Aug 07, 2023 7:33 pm

The mage, dangling by his legs, lets off a Hail Mary throw of his blast against the creature in order to successfully escape!

"OHMYGODSOHMYGODSDONTLETITEATME"

The Dino still held onto its prey and looks as if it is about to enjoy a light snack before dinner.

DIE DINO DIE! (Disadvantage due to ranged in melee) (DC 16 CON for Dino if hit): 2#1d20k1+8 18 19 2#2d8+4 7 13 (20 points of Psychic Damage)
CON Save x2 (DC 16): 2#1d20+4 22 16

Image

Nice Drow Lady's Turn!
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Illiam'iira
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Illiam'iira » Mon Aug 07, 2023 8:33 pm

Flession wrote:
Mon Aug 07, 2023 7:33 pm
Nice Drow Lady's Turn!
Movement 1: Illiam'iira pops her head out to check and make sure nobody's dying -- they're not -- hovering at the door a moment. Oh, this is going to end very, very badly. These people are not in their right minds and the only thing that's gonna knock any sense in them is likely gonna kill them before the night's over.
Action: Cure Wounds lvl 4 on self. Stop the Madness (D3 LA) Cure Wounds lvl 4 on self: 4d8+4 25 +16HP on self to get back to full 56HP, +9HP on Quev via Heart to Heart connection. (Does it effect Quev or Quevasaur's HP? lol) 1 of 3 lvl 4 slots left.
Free action: Hollering, "Hey! For chaos-men you sure are orderly! What sorts hide in their houses instead of spreading mayhem on the streets?"
Movement 2: Scampering closer to Ore.
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"In the dark times, will there still be singing?
Yes; there will be singing about the dark times.
"

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Flession
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Flession » Mon Aug 07, 2023 8:57 pm

The Pyro once again channels his mind into a psionic flare and envlopes the dino in flames, only once again, it manages to avoid catching the full flaming effect.

It seems to work as a Tiefling goes over and continues to laugh at the situation! "You should probably learn to avoid those teeth!"

Another Gith steps out, still laughing at the whole thing and then focuses his mind, enveloping the simple dino mind with thoughts of the very understanding of chaos it was always feeling and the dino suddenly went limp, making small roaring sounds in the process.

The other gith does exactly as requested and drop down in front of Ore, laughing hysterically at everything. "You berks take things WAAAAAY too seriously! Fine, I'll come down and have a few laughs!"

~~
Chaosman #2 uses action to launch attack, gets behind cover right after.
CON Save (DC 15) or be on fire: 5d10/2 14
CON Save (DC 15) or be on fire: 2d20k1+4 21
Chaosman # 4 Bonus Action Spent to allow Chaosman #1 to spend his Reaction to Dodge. Spends action spent to allow other 3 of its allies to move at half there speed without provoking AoOs. Chaosman #3 uses this to drop down 15 feet from the ground (no damage) and land right next to Ore. Chaosman #1 & #2 do not, #1 for obvious reasons.
INT Save (DC 15) or be on Incapacitated: 2d20k1-4 6 Quev is incapacitated and cannot take actions or reactions, but can still move.

Round 4
Initiative Order:
Cyprian : 24
Ore: 19
Quevlin'e: 19
Chaosman #1: 18
Illiam'iira: 17
Chaosman #2: 14
Chaosmen #3
Chaosmen #4

Cyprian's Turn
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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