Stop the Madness Already (D3 LA, The Hive) (Combat)
Posted: Sun Aug 06, 2023 4:04 pm
In the shadows of the sprawling Hive Ward, chaos reigns supreme as a motley crew of Chaosmen finds refuge amidst the labyrinthine slums. With the chaos of Limbo seeping into their every move, these unpredictable troublemakers are on the run, evading capture by the factions who seek to hold them accountable for their maddening shenanigans.
Seeking shelter within the dilapidated ruins and decaying structures, the Chaosmen revel in the unpredictable nature of their chosen hideout. The once bustling slums now echo with the raucous laughter of these agents of chaos, who thrive in the unpredictability of their surroundings.
In their makeshift hideaway, plans are concocted with gleeful mischief, a dance of insanity that keeps their pursuers on their toes. The streets become their canvas, painted with random acts of disorder and whimsy. As they huddle in the darkness, their shared devotion to chaos unites them, and the spirit of the Maelstrom flows through their very beings.
The Harmonium has authorized a few outside sources to aid, willing to enter the Hive to go capture the ones responsible for today's festivities. Probably just as annoyed to having to deal with their handiwork as anyone else is, really. Though the orders are still the same: Scrag em, so try to avoid putting them in the Dead-Book.
As the factions close in on their hiding place, the Chaosmen are always one step ahead, vanishing into the chaotic fabric of the Hive...
((Open for the first 4 players. Roll Initiative when coming in, as well as how you will approach the area and any rolls that would apply to that approach.))
Seeking shelter within the dilapidated ruins and decaying structures, the Chaosmen revel in the unpredictable nature of their chosen hideout. The once bustling slums now echo with the raucous laughter of these agents of chaos, who thrive in the unpredictability of their surroundings.
In their makeshift hideaway, plans are concocted with gleeful mischief, a dance of insanity that keeps their pursuers on their toes. The streets become their canvas, painted with random acts of disorder and whimsy. As they huddle in the darkness, their shared devotion to chaos unites them, and the spirit of the Maelstrom flows through their very beings.
The Harmonium has authorized a few outside sources to aid, willing to enter the Hive to go capture the ones responsible for today's festivities. Probably just as annoyed to having to deal with their handiwork as anyone else is, really. Though the orders are still the same: Scrag em, so try to avoid putting them in the Dead-Book.
As the factions close in on their hiding place, the Chaosmen are always one step ahead, vanishing into the chaotic fabric of the Hive...
((Open for the first 4 players. Roll Initiative when coming in, as well as how you will approach the area and any rolls that would apply to that approach.))

