At this point, We're in limbo [D2, ???]

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Expand view Topic review: At this point, We're in limbo [D2, ???]

Re: At this point, We're in limbo [D2, ???]

by Flession » Fri Aug 04, 2023 10:30 pm

You finally make your way to the The Spawning Stone, an enigmatic marvel hidden amidst the shifting chaos of Limbo, stands as an enormous, curved boulder of blue-gray hue, akin to an immense, bent horseshoe flaring at each end. This colossal monolith exudes an aura of ancient power, a primordial symbol of life and creation. Its surface appears etched with faint, swirling patterns, reminiscent of the turbulent currents of Limbo itself. Surrounding the stone, chaotic waves and whirlpools undulate, giving birth to a symphony of vibrant colors and primal energies. For miles around, deadly acid fogs and poison gas clouds, favored by the death slaadi, ensure that the area remains uninhabitable to all but the most resilient creatures. The Spawning Stone, a nexus of power and mystery, is both the birthing ground of the slaadi and a legendary sanctuary in the ever-shifting expanse of Limbo.

As you stare out at a safe distance away from it all, your eyes catch a glimpse of something within the center of the area. Piles of food lie forth, spread out, yet none of them are eating. Even more curious, none of the Slaadi are mating(whether or not that was a a good thing to not see would depend on the person). There is a lone death slaadi guarding everything, keeping a watchful eye over the food gathered around the center and, more specifically, what lies on top of it.

There in lies a humanoid of some kind, with bright golden skin, lying ever still and ignoring everything around it. He appears bound to the area, but is not struggling or doing anything. Before you can sit and discuss it, the black Slaadi roars loudly, and the Slaadi begin to move towards you. Were you seen or were you simply along the path they would take is something would have to contemplate later, as what looks like a rainbow of slimy skinned frogs started to rush towards you position.

Anyone who knows their stuff could tell you that this was the end of the investigation portion of the story.

You race your way back to Bob and manage to catch your breath for a few moments before the Slaadi that were chasing you follow you in, continuing to hunt you down. Your hearts pound in your chests as together you swove through the ever-shifting corridors, trying to shake off their relentless pursuers. With every step, the ground beneath them morphed and twisted, defying any sense of stability. The Slaadi's guttural roars and the chaotic maelstrom of Limbo's energies echoed all around, intensifying your sense of desperation.

As you desperately try to find a way out, the very fabric of the section you are in seemed to shudders and quake. Buildings and structures twist and collapse, eventually vanishing into nothingness inside of the wooden street corner sign, swallowed by the ever expanding gate of Limbo. The once-familiar paths became a nightmarish labyrinth of chaos, and the Slaadi's presence only served to add to the pandemonium.

In a race against time, you all pushed forward, the ground beneath cracking and crumbling with each step. Your nimble feet carries you with unwavering determination, but the Slaadi were closing in. In a final daring sprint, they reached the edge of the collapsing section, just as it began to tumble into the swirling void of Limbo. With a surge of adrenaline, the party swoved through the air, their hands reaching for anything solid they could grasp. One by one, they barely managed to clear the precipice, each member catching the others with swift reflexes. As they clung to the edge, their eyes widened in awe and fear as they witnessed the entire section of Xaos they had been in plummet into the maddening chaos of Limbo below.

The wooden sign began to shift over to another section of xAos, as more Slaadi ran out into the Outlands proper, charging out towards the other Gate-Towns and everything in between holding burlap sacks, of all things. Suddenly, as you make a sharp turn to avoid the rest, a hailstorm of cabbages begin to fall down next to you. As you're pelted by the leafy greens, the Slaadi begin to make a dive for it, some eating it while others begin to collect them into their bags and wander off into other sections of xaOs.

Thru the grace of whatever god or goddess you may worship, you swove your way to the exit of the area you entered from, it thankfully not yet having been moved or changed. The jade being pressed against the doorway and the gate opens up once more. Your halfling friend motions you all to leave, and as the last of you enter, she stays behind. She had to get the rest of story, after all.

Hopefully it'd not cost her too much to get it.

Their escape had been so close, their lives hanging in the balance. You stared down into the abyss, filled with both relief and awe at the sheer unpredictability and danger of Limbo. The familiar safety of the Inn you had just left what felt like a hour ago and changed very slightly, indicating that several hours and past from what you felt like such a short time. Peak drew ever close and the noises of a full tavern echoed above you from the basement as the portal closes behind you, the light of the torches underneath you taking over from the green-hue of the portal that had shown brightly a few moments ago.

Re: At this point, We're in limbo [D2, ???]

by Valeria Brightheart » Fri Aug 04, 2023 10:05 pm

Having accepted the weirdness of the realm, Valeria managed to keep up fairly ably with the bubble, making it to the stone with everyone else.

But after that was just so much running.

While fairly fit, Valeria quickly found herself winded. "Are... we... there... yet...?" She panted as the party made their way to the exit.

----------------------------------------------------------

Roll 1, Acrobatics | 1d20+3 ⇒ 11 - Pass
Roll 2, Arcana | 1d20+4 ⇒ 8 - Fail
Damage 1 | 3d10 ⇒ 9 - Lose 6 temp, 3 regular, 63/66
Fiendish Vigor again | 1d4+4 ⇒ 7
Roll 2, Arcana | 1d20+4 ⇒ 15
Roll 3, Persuasion | 1d20+9 ⇒ 25
Roll 4, Deception | 1d20+9 ⇒ 28
Roll 1 of 2 Constitution check | 1d20+2 ⇒ 9
Roll 2 of 2 Constitution check, disadvantage | 2d20kl1+2 ⇒ 7

Re: At this point, We're in limbo [D2, ???]

by Ore » Fri Aug 04, 2023 6:02 pm

Ore braces himself to the chaotic influence of the realm, his concentration locking to survive and surpass the encounter. Ore surveys the environment, looking out of any dangers that might snare him. He spies a few plants that look like creeper vines, and stays out of their way, and is rewarded when they lash out but fall a few feet short of grabbing him. The paths are always changing, never with a clear pattern, but in the chaos Ore can still see that path that once was, remembering each section to travel too. The aura of the stone peeks to his senses, and the yearning for the knowledge is too much not to risk it. That risk immediately results in exposure to a plume of noxious gas...that would probably have been far more damaging to an organic body, but still corrodes some of his exterior shell...and then he gets slammed The thrum of power is beckoning Ore now, and in the distance, a different current of magic guides him, coming from his traveling partner the Drow Illia but that current, while strengthening him also distracts him, taking a psychich jolt that jars him. But with the final guidance, Ore manages to push himself through the storm, and with a short break from the round reaches for his magic to rejuvenate him.

Ore assists in the investigation, but there is not much time before he is forced to depart with the others. His frame had not been built for sustained movement at excess speed. While it held up past expectations as Ore finally comes to a stop the whine of shearing metal is heard by his traveling companions, but he stands with them still.



Rolls
Getting to the Stone
Limbo Gauntlet - Nature - DC 8: 1d20+3 10 Pass
Limbo Gantlet 2 - Survival DC 13: 1d20+5 25 Pass

Limbo Gauntlet 3 - DC 18 Perception: 1d20+5 17 Fail
Limbo damage type: 1d12 5 Poison. Ha! Damage resistance!
Limbo Damage - Poison: 3d10 16 8 damage with resistance (temporary HP takes it)
Try again, Limbo gauntlet 3, DC 18: 1d20+5 13 Fail, damage type psychic
Damage stage 3 x2, psychich: 3d10 7 7 Damage
Limbo stage 3, third attempt, DC18: 1d20+5 18 Pass!
After Limbo stage 3, 1st level cure wounds: 1d8+3 5 wounds recovered

Limbo Gauntlet 4 - Arcana DC 23, using Bardic inspiration: 1d20+1d8+7 17 Fail
Limbo Damage type 2: 1d12 6 Pyschic
Limbo Damage part 2 psychic: 3d10 21 damage
Limbo Gauntlet stage 4 attempt 2, DC 23 Arcana: 1d20+7 27 Pass!
After limbo round 4, spell level 2 Cure Wounds: 2d8+3 8 8 points recovered

Stone site reached for investigation

Chase Scene
Ore is able to dash 5 times without making a roll
Dash 6, constitution to avoid being winded DC10: 1d20+2 13
Dash 7, Constitution 10 to avoid exhaustion: 1d20+2 6 Fail, exhaustion level 1

Re: At this point, We're in limbo [D2, ???]

by Quevlin'e » Fri Aug 04, 2023 1:34 pm

Oh boy. No useful spells, heavy armour, and a dream. Let's do this.
Survival DC 8: https://orokos.com/roll/986429# 8, Pass
Arcana DC 13: https://orokos.com/roll/986431# 26, Pass.
Investigation DC 18: https://orokos.com/roll/986432# 22, Pass
Athletics DC 23 (using Bardic Inspiration): https://orokos.com/roll/986433# 25, Pass

Quev makes it to the Stone more or less intact.

Chase: Can dash for 4 rounds. Will action surge on the 4th round to dash again to negate the need to dash on the 5th. 6th round Con check DC 10: https://orokos.com/roll/986437# 15, Pass. 7th round Con check DC 10: https://orokos.com/roll/986438# 13, Pass

All in all, Quev makes it out unscathed and he will start carrying Illia on his back because she looks tired.

by Illiam'iira » Fri Aug 04, 2023 1:17 pm

(EDITING to add more rolls bc I missed we re-roll. (y) did not change outcome.)

Casting: Spellsong + Enhance Ability WIS (Quev + Illi) to have two concentrations at once + effects of Enhance Ability. Illi is singing for 3 of these skill checks and actively trying to lead the slaadi away from the others making their way to the stone. Quev gets advantage on wis checks, brings Illi up for straight roll on Survival + Perception.
-2 LVL 3 spellslots. Out of level 3 spellslots.

Thaumaturgy: Hunter’s Moonsong - joyful carnyx blast for leading slaadi from others, 30ft to Illi's left behind her body before she moves
At this point, We're in limbo [D2, ???] Deception (+5) DC 8 (dis): 2d20l1+5 6 FAILURE
At this point, We're in limbo [D2, ???] Damage roll 1: type: 1d12 4 LIGHTNING
At this point, We're in limbo [D2, ???] Damage roll 1: damage: 3d10 14 damage
14 lightning damage (down to 42 HP)
At this point, We're in limbo [D2, ???] Deception (+6) DC 8 (dis) try 2 (I forgor +1): 2d20l1+6 8 SUCCESS
Thaumaturgy: Hunter’s Moonsong - hungry carnyx blast for leading slaadi from others, 30ft to Illi's right behind her body before she moves
At this point, We're in limbo [D2, ???] Survival (+5) DC 13: 1d20+5 22 SUCCESS
At this point, We're in limbo [D2, ???] Perception (+9) DC 18: 1d20+9 16 FAILURE.
At this point, We're in limbo [D2, ???] Damage roll 2: type: 1d12 3 FORCE (mislabeled but is roll 2)
At this point, We're in limbo [D2, ???] Damage roll 2: damage: 3d10 12 damage (mislabeled but is damage roll)
12 force damage (down to 30 HP)
At this point, We're in limbo [D2, ???] Perception (+9) DC 18 try 2: 1d20+9 27 SUCCESS! Spell song is dropped, Illiam is no longer singing, Enhance Ability is over. Does not regroup with others yet, trying to keep slaadi as far from others as possible until she can join up with everyone else. Does have some idea of where the others are likely to head.
At this point, We're in limbo [D2, ???] Persuasion (+12) DC 23 (dis): 2d20l1+12 23 SUCCESS!!!!!! Regroups with others after persuading herself SHE CAN DO IT!

Illiam'iira makes it to the Stone with Naila and Sings! She will provide aid with the investigation for the others. (have too many things to do today to fluff rolls so won't, want to prioritize RPs + IRL)

Chase:
4 Dash rounds w/out con checks + 4 uses of Misty step (1 free from Fey-touched, 2 lvl 2, 1 lvl 4) for +30 movement each round, shaving off 2 dash actions
1 regular movement + 1 Misty Step (1 lvl 4) for full 60ft movement
Out of level 2 and level 4 spell slots.

Has 30 HP left.
1 level of exhaustion from Mistakes Made.
Fully out of spell slots and bardic inspiration besides free shields + silvery barbs + drow spells.

...Illi looks exhausted when she returns. But she did it! Whoohoo!

Re: At this point, We're in limbo [D2, ???]

by Illiam'iira » Fri Aug 04, 2023 11:35 am

BEFORE ANYONE ELSE GOES:

Illi is giving Bardic Inspiration to each character who decides to go in (sans Sings and Naila who already went ahead). That is a 1D8 for each character INCLUDING Phae. (Using brooch to gain 1 bardic insp back to Illi).
Giving Quev, Valeria, Ore, and Phae a head start to wherever they're going (reaction movement up to their speed) + 8 temp HP with Mantle of Inspiration. -1 Bardic Inspiration. (Woulda given to Naila but she already went)

Re: At this point, We're in limbo [D2, ???]

by Naila Drooten » Fri Aug 04, 2023 10:54 am

Imagining something into being was pretty much the core tenet of The Signers and it only takes Naila a few moments to conjure a sphere of her own reality around her and start dashing straight for the stone.

First she aimed for a spot between two particularly unstable clouds of matter and anti-anti-anti-reverse matter.
Day 2 We're in Limbo, skill test, roll 1, DC 8 acrobatics: 1d20+9 17
Ably navigating the space without much trouble.

Then it was time to stop and stare, letting her senses extend out of her sphere and into the swirling chaos, looking for the right signs to find an easy path.
Day 2 We're in Limbo, skill test, roll 2, DC 13 investgtaion: 1d20+10 27
It only takes her a moment to smell out a root, a little jaunt forward half a second and then between two miniature galaxies.

Now that she's getting closer she keeps an eye out for any clues to the spawning stones presence forcing themselves into the chaos around her.
Day 2 We're in Limbo, skill test, roll 3, DC 18 Perception, advantage: 2#1d20+10 15 28
...There! A point of fixed stone, it's constancy sticking out like a beacon. Naila starts heading in that direction.

Lastly she has to remain unseen, after all she's hear to crack the case, not skulls.
Day 2 We're in Limbo, skill test, roll 4, DC 23 stealth, advantage: 2#1d20+13 19 20

But the frogfolk respond quickly, somehow sensing her presence! The half-elf has to temporarily shed her sphere to get away, taking a pelting.
Day 2 We're in Limbo, 3d10 damage from failing roll 4: 3d10 19

Quickly she dashed behind a collection of singing toys and reforms her bubble before attempting to approach the stone again from the 6th dimension.
Day 2 We're in Limbo, skill test, roll 5, DC 23 stealth, advantage: 2#1d20+13 19 28
This time she has more luck and is able to do her part unraveling the mystery.

And when the jig is up and the Slaadi give chase Naila simply knocks her boots together twice and takes off, flying nimbly through the chao as they sport small but effective wings.
((As discussed with Flession, Naila uses her winged boots to fly to safety))

Re: At this point, We're in limbo [D2, ???]

by Sings-With-Purpose » Fri Aug 04, 2023 10:25 am

Sings-With-Purpose began by taking the stealthy approach, remaining unseen from the demonic frog people as she went about; her flying armadillo probably stopped moving right around this time (assuming an hour has passed by now), but it still remained in existence so now there was just a large brass winged armadillo statue floating in between all the other junk in Limbo. It just meant more stuff to hide behind.

She also tried to lead any scouting parties down the wrong trail as she went along, but she didn't get this part right immediately and some cold elemental hail rained down in a barrage upon her, eliciting a quick spell from her to make sure she was ready for a long encounter. Seeing how she kept her cool (get it?) under these circumstances was encouraging to the others, but it didn't do much to get her to keep balance herself, and she got buffetted by hail again. And then *poisonous* hail. Or were those snails? Whatever it was, it hurt like hell and she once more had to do some self-healing.

But she'd finally arrived at the Spawning Stone. She had no idea how rare it was for outsiders to see this sight without facing immediate death.

At least not until they figured out she was there and a swarm of Slaadi started chasing her and the others. She booked it out there right quick, getting tired toward the end before figuring out she could just dimension door herself outta there!

Score one for the good guys.

Stealth, DC8: 1d20+6 15 - pass
Deception, DC13: 1d20+8 12 - fail
Damage: 3d10 7 -
damage type: 1d12 2 - 7 Cold damage, takes her down to 50HP
1st level cure wounds: 1d8+5 11 - Back up to 61HP
deception #2, DC13: 1d20+8 18 - pass
Persuasion, glamerweave, DC18: 1d20+10+1d4 19 - pass
acrobatics, DC23: 1d20+12 17 - fail
damage: 3d10 10 -
damage type: 1d12 2 - 10 Cold damage, down to 51
Cure wounds, 1st level: 1d8+5 9 - back up to 60HP
acrobatics, DC23: 1d20+12 14 - fail again
damage: 3d10 18
damage type: 1d12 5 - 18 poison damage taken, takes her down 42HP
2nd level cure wounds: 2d8+5 15 - back up to 57HP
acrobatics, DC23: 1d20+12 30 - pass

Can dash 5 times without rolling.

constitution check, DC10: 1d20+2 7 - 1 level of exhaustion gained.
Casting Dimension Door for the final round because I can.

Re: At this point, We're in limbo [D2, ???]

by Flession » Fri Aug 04, 2023 9:09 am

((At this point I gotta move this along quick sooooo...let's skip a bit and wrap this all up...))

Image

Objective: Navigate Limbo, reach the Spawning Stone, and escape before the Slaadi close in.

Scenario: The party finds themselves stranded in the maddening realm of Limbo. Realizing the dangers of the plane, they must quickly find their way to the Spawning Stone, investigate it, and head home. However, they are not alone in Limbo, as the Slaadi are hot on their trail, eager to seize the intruders.

Skill Challenge: To navigate Limbo successfully and evade the pursuing Slaadi, the party must complete a series of skill checks, seen below.
Spells: Yes (with exceptions, see below)

Getting There's the Fun Part: In order to safely navigate the plane of Limbo, you must first establish a Sphere of Influence. This will allow you all to navigate the wild chaos of Limbo unharmed and cast spells. To maintain a Sphere of Influence requires your full concentration, and therefore no concentration spells may be cast upon the person holding the sphere up. (Note, if there is a party member with a minimum Wisdom of score of 16, they may generate a large enough Sphere to encompass everyone, allowing one person to spend their concentration.)

GM's Note: Gonna save you the time of coordinating this and just going to tell you that none of you do.

Anyone with a Wisdom score of 10 or below cannot create a Sphere of Influence and must partner up with someone higher than a 14 Wisdom Score and you both must roll disadvantage for their rolls for this event due to the tight quarters. You may instead also choose to be outside for the entirety of this event, but you may cast no spells during it.

GM's Note: Gonna save you the time of coordinating this as well: none of you are 10 or below.

Being outside of the Sphere does 3d10 damage per round of a random elemental damage type, chosen by random as per the chart seen below.

1 Acid
2 Cold
3 Force
4 Lightning
5 Poison
6 Psychic
7 Thunder
8 Fire
9 Necrotic
10 Bludgeoning
11 Piercing
12 Slashing

Skill Choices:
Survival: Reading the ever-changing patterns of Limbo to identify safe paths.
Arcana: Tapping into magical knowledge to understand the chaotic nature of the plane.
Athletics: Navigating treacherous terrains, such as floating islands and twisting rifts.
Stealth: Remaining unseen and unheard from the Slaadi hunting them.
Nature: Identifying potential hazards and adapting to the environment.
Perception: Keeping an eye out for clues or signs of the Spawning Stone's presence.
Investigation: Searching for hints and markers that could lead to their destination.
Persuasion: Encouraging others to stay calm and focused despite the chaos.
Acrobatics: Maintaining balance while navigating through unstable regions.
Deception: Misleading the Slaadi by creating false trails.

Choose 4 of these skills and roll them each with increasing difficulty, starting at 8 and increasing by 5 for every roll. Failure of a roll causes you to temporarily lose focus of your Sphere and you take the full 3d10 damage of a random damage type, but you may try again. Healing spells may be cast in between skill rolls on yourself, but not on another PC unless you share the same Sphere. Your PC may choose to leave at any time and head back to xaOs, but there must be at least one PC at the end to properly investigate the area.

The Chase Scene: Once those who are able to make it thru have, they successfully reach the Spawning Stone. Here, you find the details you are looking for, but are chased back to xaoS by a swarm of Slaadi. You must run as fast as you can. It will take you 7 rounds of dashing to reach the exit. (Quick reminder: you can only use the dash action for 3 + your Constitution modifier times before they have to start making checks. Each Dash you take over the limit forces you to make a DC 10 Constitution check. If you fail, gain one level of exhaustion.) If you have spells or anything that helps with movement, you may use them, but bear in mind your Concertation is being used on the Sphere.

Conclusion:
Investigation results and finale will be posted after all rolls have been made.

Re: At this point, We're in limbo [D2, ???]

by Illiam'iira » Fri Aug 04, 2023 6:14 am

Illi will, if allowed, scoop up the goose. She is now goose babysitter. This seems to please her just fine.

...the drow's still sticking close to her bodyguard, though.

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