At this point, We're in limbo [D2, ???]
Moderators: Makeshift, Makeshift
- Valeria Brightheart
- Posts: 28
- Joined: Mon Feb 08, 2021 1:56 am
Re: At this point, We're in limbo [D2, ???]
Talking to a goose was not nearly so strange as any of the various armadillo related things that had happened this trip, much less anything else. Valeria took it all in stride.
She spread her hands, giving her pack a little apologetic pat. "Sorry! No bread here." Her lips quirked. "I suppose it doesn't want a ten percent off coupon?"
She spread her hands, giving her pack a little apologetic pat. "Sorry! No bread here." Her lips quirked. "I suppose it doesn't want a ten percent off coupon?"
Human • Gods(wo)men • Sigil Native • Sparkly!
Equipment: Studded leather, rod, boundless optimism
Equipment: Studded leather, rod, boundless optimism
Re: At this point, We're in limbo [D2, ???]
Quev will pull out a piece of hardtack and see if the goose will eat it.
Drow, Factionless, Fighter 6/Artificer 3, PP 14, PI 17, Darkvision 120 ft. Black full plate, Spear, Shield, Light crossbow, Satchel of Holding
- Illiam'iira
- Posts: 854
- Joined: Fri Aug 19, 2022 3:02 am
- Location: "No matter where I am, your love reaches me."
Re: At this point, We're in limbo [D2, ???]
Illiam gives Quev a Look for trying to feed the goose hard tack.
...she'll pull out the last muffin she has from home and pull off a piece to offer the goosey goose, too. Whichever he wants he'll get. Cause he's a cute goose who's been through a lot.
...she'll pull out the last muffin she has from home and pull off a piece to offer the goosey goose, too. Whichever he wants he'll get. Cause he's a cute goose who's been through a lot.
Re: At this point, We're in limbo [D2, ???]
The goose honks and takes the smaller piece from your hand, grabbing it and almost biting your hand in the process as he eagerly noms it down.
"So good...frogs are in the bright light area." He motions to the big bright swirling vortex of death.
Your halfling guide shows up along side the big hulking metal guy and shakes her head. "Goose. Okay then. Not the strangest thing you find in limbo."
"So good...frogs are in the bright light area." He motions to the big bright swirling vortex of death.
Your halfling guide shows up along side the big hulking metal guy and shakes her head. "Goose. Okay then. Not the strangest thing you find in limbo."
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
- Illiam'iira
- Posts: 854
- Joined: Fri Aug 19, 2022 3:02 am
- Location: "No matter where I am, your love reaches me."
Re: At this point, We're in limbo [D2, ???]
"Sings, would you ask mister goose if he'd like to come back with us? I can carry him..."
- Sings-With-Purpose
- Posts: 234
- Joined: Fri Jan 15, 2021 11:45 pm
Re: At this point, We're in limbo [D2, ???]
"He says the Slaadi are in the bright light area, over there," She gestured toward the same direction the Goose looked at it, the nice swirling vortex of death and what not, before nodding and turning back to the goose.
"Alright, the drow seems to want to carry you, you can come back with us."
"Alright, the drow seems to want to carry you, you can come back with us."
Re: At this point, We're in limbo [D2, ???]
"The being shall be considered under protection" Ore rotates his head. "Shall we continue?"
Warforged | Artificer | Godsmen | Factotum [*] Metal AF (no, literally)
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
- Naila Drooten
- Posts: 120
- Joined: Thu Feb 18, 2021 2:38 am
Re: At this point, We're in limbo [D2, ???]
"Indeed, we should carry on, regardless of the geese, stones or frogfolk who might await."
Elfish • Sign of One • Factotum • Sigil Native • Private Eye• Dangerously Perceptive • Noir Gumshoe...Sort Of
Carries a sword and shield• Passive Perception/Investigation 30 (25 if disarmed)• Passive Insight 20 •10 foot blind vision
Carries a sword and shield• Passive Perception/Investigation 30 (25 if disarmed)• Passive Insight 20 •10 foot blind vision
- Illiam'iira
- Posts: 854
- Joined: Fri Aug 19, 2022 3:02 am
- Location: "No matter where I am, your love reaches me."
Re: At this point, We're in limbo [D2, ???]
Illi will, if allowed, scoop up the goose. She is now goose babysitter. This seems to please her just fine.
...the drow's still sticking close to her bodyguard, though.
...the drow's still sticking close to her bodyguard, though.
Re: At this point, We're in limbo [D2, ???]
((At this point I gotta move this along quick sooooo...let's skip a bit and wrap this all up...))

Objective: Navigate Limbo, reach the Spawning Stone, and escape before the Slaadi close in.
Scenario: The party finds themselves stranded in the maddening realm of Limbo. Realizing the dangers of the plane, they must quickly find their way to the Spawning Stone, investigate it, and head home. However, they are not alone in Limbo, as the Slaadi are hot on their trail, eager to seize the intruders.
Skill Challenge: To navigate Limbo successfully and evade the pursuing Slaadi, the party must complete a series of skill checks, seen below.
Spells: Yes (with exceptions, see below)
Getting There's the Fun Part: In order to safely navigate the plane of Limbo, you must first establish a Sphere of Influence. This will allow you all to navigate the wild chaos of Limbo unharmed and cast spells. To maintain a Sphere of Influence requires your full concentration, and therefore no concentration spells may be cast upon the person holding the sphere up. (Note, if there is a party member with a minimum Wisdom of score of 16, they may generate a large enough Sphere to encompass everyone, allowing one person to spend their concentration.)
GM's Note: Gonna save you the time of coordinating this and just going to tell you that none of you do.
Anyone with a Wisdom score of 10 or below cannot create a Sphere of Influence and must partner up with someone higher than a 14 Wisdom Score and you both must roll disadvantage for their rolls for this event due to the tight quarters. You may instead also choose to be outside for the entirety of this event, but you may cast no spells during it.
GM's Note: Gonna save you the time of coordinating this as well: none of you are 10 or below.
Being outside of the Sphere does 3d10 damage per round of a random elemental damage type, chosen by random as per the chart seen below.
1 Acid
2 Cold
3 Force
4 Lightning
5 Poison
6 Psychic
7 Thunder
8 Fire
9 Necrotic
10 Bludgeoning
11 Piercing
12 Slashing
Skill Choices:
Survival: Reading the ever-changing patterns of Limbo to identify safe paths.
Arcana: Tapping into magical knowledge to understand the chaotic nature of the plane.
Athletics: Navigating treacherous terrains, such as floating islands and twisting rifts.
Stealth: Remaining unseen and unheard from the Slaadi hunting them.
Nature: Identifying potential hazards and adapting to the environment.
Perception: Keeping an eye out for clues or signs of the Spawning Stone's presence.
Investigation: Searching for hints and markers that could lead to their destination.
Persuasion: Encouraging others to stay calm and focused despite the chaos.
Acrobatics: Maintaining balance while navigating through unstable regions.
Deception: Misleading the Slaadi by creating false trails.
Choose 4 of these skills and roll them each with increasing difficulty, starting at 8 and increasing by 5 for every roll. Failure of a roll causes you to temporarily lose focus of your Sphere and you take the full 3d10 damage of a random damage type, but you may try again. Healing spells may be cast in between skill rolls on yourself, but not on another PC unless you share the same Sphere. Your PC may choose to leave at any time and head back to xaOs, but there must be at least one PC at the end to properly investigate the area.
The Chase Scene: Once those who are able to make it thru have, they successfully reach the Spawning Stone. Here, you find the details you are looking for, but are chased back to xaoS by a swarm of Slaadi. You must run as fast as you can. It will take you 7 rounds of dashing to reach the exit. (Quick reminder: you can only use the dash action for 3 + your Constitution modifier times before they have to start making checks. Each Dash you take over the limit forces you to make a DC 10 Constitution check. If you fail, gain one level of exhaustion.) If you have spells or anything that helps with movement, you may use them, but bear in mind your Concertation is being used on the Sphere.
Conclusion:
Investigation results and finale will be posted after all rolls have been made.

Objective: Navigate Limbo, reach the Spawning Stone, and escape before the Slaadi close in.
Scenario: The party finds themselves stranded in the maddening realm of Limbo. Realizing the dangers of the plane, they must quickly find their way to the Spawning Stone, investigate it, and head home. However, they are not alone in Limbo, as the Slaadi are hot on their trail, eager to seize the intruders.
Skill Challenge: To navigate Limbo successfully and evade the pursuing Slaadi, the party must complete a series of skill checks, seen below.
Spells: Yes (with exceptions, see below)
Getting There's the Fun Part: In order to safely navigate the plane of Limbo, you must first establish a Sphere of Influence. This will allow you all to navigate the wild chaos of Limbo unharmed and cast spells. To maintain a Sphere of Influence requires your full concentration, and therefore no concentration spells may be cast upon the person holding the sphere up. (Note, if there is a party member with a minimum Wisdom of score of 16, they may generate a large enough Sphere to encompass everyone, allowing one person to spend their concentration.)
GM's Note: Gonna save you the time of coordinating this and just going to tell you that none of you do.
Anyone with a Wisdom score of 10 or below cannot create a Sphere of Influence and must partner up with someone higher than a 14 Wisdom Score and you both must roll disadvantage for their rolls for this event due to the tight quarters. You may instead also choose to be outside for the entirety of this event, but you may cast no spells during it.
GM's Note: Gonna save you the time of coordinating this as well: none of you are 10 or below.
Being outside of the Sphere does 3d10 damage per round of a random elemental damage type, chosen by random as per the chart seen below.
1 Acid
2 Cold
3 Force
4 Lightning
5 Poison
6 Psychic
7 Thunder
8 Fire
9 Necrotic
10 Bludgeoning
11 Piercing
12 Slashing
Skill Choices:
Survival: Reading the ever-changing patterns of Limbo to identify safe paths.
Arcana: Tapping into magical knowledge to understand the chaotic nature of the plane.
Athletics: Navigating treacherous terrains, such as floating islands and twisting rifts.
Stealth: Remaining unseen and unheard from the Slaadi hunting them.
Nature: Identifying potential hazards and adapting to the environment.
Perception: Keeping an eye out for clues or signs of the Spawning Stone's presence.
Investigation: Searching for hints and markers that could lead to their destination.
Persuasion: Encouraging others to stay calm and focused despite the chaos.
Acrobatics: Maintaining balance while navigating through unstable regions.
Deception: Misleading the Slaadi by creating false trails.
Choose 4 of these skills and roll them each with increasing difficulty, starting at 8 and increasing by 5 for every roll. Failure of a roll causes you to temporarily lose focus of your Sphere and you take the full 3d10 damage of a random damage type, but you may try again. Healing spells may be cast in between skill rolls on yourself, but not on another PC unless you share the same Sphere. Your PC may choose to leave at any time and head back to xaOs, but there must be at least one PC at the end to properly investigate the area.
The Chase Scene: Once those who are able to make it thru have, they successfully reach the Spawning Stone. Here, you find the details you are looking for, but are chased back to xaoS by a swarm of Slaadi. You must run as fast as you can. It will take you 7 rounds of dashing to reach the exit. (Quick reminder: you can only use the dash action for 3 + your Constitution modifier times before they have to start making checks. Each Dash you take over the limit forces you to make a DC 10 Constitution check. If you fail, gain one level of exhaustion.) If you have spells or anything that helps with movement, you may use them, but bear in mind your Concertation is being used on the Sphere.
Conclusion:
Investigation results and finale will be posted after all rolls have been made.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."