Fortunately, four spellcasters just happen to be out in the terrace & able to react before the worst happens.
Objective: The spellcaster must regain control of their magic and prevent the situation from escalating into disaster while avoiding harm to the partygoers and the Civic Festhall itself.
This event is open to 4 PCs who can cast spells (arcane or divine).
Primary Skills: Arcana, Concentration, Insight, Athletics
DCs and Effects:
- DC 15 Arcana (or Concentration): The spellcaster feels the surge of magic slipping from their control. They must succeed on a Concentration check to prevent the spell from misfiring.
Success: Proceed to Step 2.
Failure: The spell starts to misfire, and each caster takes 3d6 psychic damage. (Try Again) - DC 18 Arcana (or Athletics): The spellcaster manages to partially stabilize the magic but needs to ground their energy. They can choose to channel the energy into the ground or release it upward.
Success (Channel Downward): The ground trembles, but no serious harm is done. A minor, localized earthquake rumbles through the area, causing people to stumble. Some guests laugh it off as a part of the entertainment.
Success (Release Upward): The energy bursts into the sky, causing a dazzling display of lights. The partygoers marvel at the unexpected fireworks.
Failure: The spell starts to misfire, and each spellcaster takes 4d6 psychic damage. (Try Again) - DC 20 Insight: The spellcaster can sense the shifting energies and must decide how to navigate this magical dilemma.
Success: The spellcaster recognizes the risk of using their intended spell and chooses to alter its form, avoiding a disaster. No further rolls needed.
Failure: Proceed to Step 4. - DC 25 Arcana (or Concentration): If the spellcaster failed the Insight check, they must focus on regaining control of the misfiring magic.
Success: The magic stabilizes, and the situation is brought under control. Guests are momentarily startled but unharmed.
Failure: The magical energies surge out of control, unleashing a localized Storm of Vengeance. Thunder, lightning, rain, and hail erupt around the Festhall, causing chaos and panic among the guests.
If all of the spellcasters succeed, a reward of 500 gold will be given to each caster by the Sensates when Factol Montgomery is informed of what occurred.