I Talk to the Wind [D7, LM] [Combat]

In which the stinking, festering Workshops and the most notorious Alehouses of the city are laid bare for the Inspection and Edification of the Public.

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Ikkit the Bastard
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Ikkit the Bastard » Thu Sep 07, 2023 10:53 pm

[Strength check. Great. Strength Save, DC 16. This should be good.: 1d20+4 7 Yeah, no.]
Goblin * Factions Are For Idiots * Ranger * Cager * Filthy * Doesn't Like You Very Much
Carries: Weapons (scimitar, shortsword, longbow, armor, a sack of trash, and a grudge.
Sensory Stuff: 90' Darkvision * Passive Perception: 16 * Passive Investigation 15
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Flession
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Flession » Thu Sep 07, 2023 11:00 pm

Ikkit the Bastard wrote:
Thu Sep 07, 2023 10:53 pm
[Strength check. Great. Strength Save, DC 16. This should be good.: 1d20+4 7 Yeah, no.]
Tossed Aside Damage: 5d8+4 22 points of bludgeoning damage and you get tossed Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW: 1d8 4 30 feet South East.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Illiam'iira
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Illiam'iira » Thu Sep 07, 2023 11:00 pm

[ LOL. Lmao even [D7LM] Strength Check DC 16 (BOOOO): 1d20+1 6 [D7LM] Strength Check FAIL damage: 5d8 23 You're a bully, Flession! XD]
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Flession
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Flession » Thu Sep 07, 2023 11:03 pm

Illiam'iira wrote:
Thu Sep 07, 2023 11:00 pm
[ LOL. Lmao even [D7LM] Strength Check DC 16 (BOOOO): 1d20+1 6 [D7LM] Strength Check FAIL damage: 5d8 23 You're a bully, Flession! XD]
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW: 1d8 3

That lands you right next to the angry Djinn.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Whisper
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Whisper » Thu Sep 07, 2023 11:15 pm

Whisper felt he should have expected this.

- - -
I Talk to the Wind [D7, LM] [Combat], Strength | 1d20+1 ⇒ 6
Air Genasi ~ Fey Touched ~ Factotum of the Free League ~ Hunter ~ Quiet ~ Drafty ~ Exotic Acquisition Specialist
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'

Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush

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Flession
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Flession » Thu Sep 07, 2023 11:26 pm

Whisper wrote:
Thu Sep 07, 2023 11:15 pm
Whisper felt he should have expected this.

- - -
I Talk to the Wind [D7, LM] [Combat], Strength | 1d20+1 ⇒ 6
You move ever closer to the Djinni. Ironic.

Tossed Aside Damage: 5d8+4 26
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW: 1d8 3
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Amelie Crane
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Amelie Crane » Fri Sep 08, 2023 3:11 am

Flession wrote:
Thu Sep 07, 2023 10:49 pm

((Everyone roll me a DC 16 Strength check or take 5d8 points of damage, get tossed in a random direction, and be knocked prone.))

Amelie's turn
Talk to The Wind STR save against a mean djinn who does mean things | 1d20-1 ⇒ 14

yeowch ouch owie ow my frail little dump STR bones
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Protector Aasimar | Mercykillers | Justice | Rogue 1/Cleric 10☀️
Passive Perception 22 | Passive Investigation 14 | Darkvision 60'☀️
☀️Amaunatori☀️

Equipment: Mithril armor, highwayman coat, leather tricorn, leather collar, rapier, hand crossbow

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Flession
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Flession » Fri Sep 08, 2023 3:53 am

Amelie Crane wrote:
Fri Sep 08, 2023 3:11 am
Flession wrote:
Thu Sep 07, 2023 10:49 pm

((Everyone roll me a DC 16 Strength check or take 5d8 points of damage, get tossed in a random direction, and be knocked prone.))

Amelie's turn
Talk to The Wind STR save against a mean djinn who does mean things | 1d20-1 ⇒ 14

yeowch ouch owie ow my frail little dump STR bones
Blowhard!: 5d8+4 34 Ouch indeed.
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW:: 1d8 6

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((Your turn))
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Amelie Crane
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Amelie Crane » Fri Sep 08, 2023 4:16 am

Flession wrote:
Fri Sep 08, 2023 3:53 am
Amelie Crane wrote:
Fri Sep 08, 2023 3:11 am
Flession wrote:
Thu Sep 07, 2023 10:49 pm

((Everyone roll me a DC 16 Strength check or take 5d8 points of damage, get tossed in a random direction, and be knocked prone.))

Amelie's turn
Talk to The Wind STR save against a mean djinn who does mean things | 1d20-1 ⇒ 14

yeowch ouch owie ow my frail little dump STR bones
Blowhard!: 5d8+4 34 Ouch indeed.
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW:: 1d8 6

Image

((Your turn))
(She is so far now :( )

Being knocked back by the torrent from the djinn's elemental, Amelie reacts quickly, allowing her divine nature to overtake her body. Her eyes begin to burst with light as radiant wings spout from her prone back as she uses Radiant Soul as a bonus action.

Using half of her flying movement to get up from prone, she will move 15ft north towards the Djinn, displaying the holy symbol emblazoned on her shield to the Djinn, she invokes the name of the deity that grants her her power, Amaunator.
She is using the channel divinity ability Cow the Unfaithful* attempting to use her strength and status to intimidate the Djinn into submission, at least momentarily.

She would ideally attempt to get all hostile creatures within 30 feet, but if I am reading the map correctly that's not possible.



*(You can use your Channel Divinity to inspire awe or terror among enemies of your faith. As a bonus action on your first turn of combat you can present your holy symbol and invoke the name of your deity. All hostile creatures within 30 feet of you who can see you must succeed on a Wisdom saving throw or be frightened by you until the end of your next turn. A creature frightened in this way has a speed of 0.
Creatures who are surprised when you use this ability have disadvantage on this saving throw.)
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Protector Aasimar | Mercykillers | Justice | Rogue 1/Cleric 10☀️
Passive Perception 22 | Passive Investigation 14 | Darkvision 60'☀️
☀️Amaunatori☀️

Equipment: Mithril armor, highwayman coat, leather tricorn, leather collar, rapier, hand crossbow

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Flession
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Re: I Talk to the Wind [D7, LM] [Combat]

Post by Flession » Fri Sep 08, 2023 4:30 pm

The Djinni does not seem to be moved by your attempts at authority against it. The Dao, not really able to go pass the huge wind in front of him, immediately swings its maul at it twice, hitting it with a powerful hit and, defying all logic, knocking prone a giant tornado.

Best not to think too hard about it.

Meanwhile, the smaller, Air Elemental moves in close to Illi and kicks here while she's down.

~~
I Must Not Fear: 1d20+9 18
HAMMER TIME x2 (DC 18 Strength Check if Hit): 2#1d20+10 26 23 2#4d6+6 24 19
WIND FALL DOWN x2 (DC 18): 2#1d20+4 5 19
Wind Slam On Drow x2: 2#1d20+6 21 17
Slam Damage: 2#1d8+4 10 7 17 points of damage

Ikkit's Turn!
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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