I Talk to the Wind [D7, LM] [Combat]
Moderators: Makeshift, Makeshift
- Ikkit the Bastard
- Posts: 622
- Joined: Thu Apr 27, 2023 6:56 am
Re: I Talk to the Wind [D7, LM] [Combat]
[Strength check. Great. Strength Save, DC 16. This should be good.: 1d20+4 7 Yeah, no.]
Goblin * Factions Are For Idiots * Ranger * Cager * Filthy * Doesn't Like You Very Much
Carries: Weapons (scimitar, shortsword, longbow, armor, a sack of trash, and a grudge.
Sensory Stuff: 90' Darkvision * Passive Perception: 16 * Passive Investigation 15
Theme Song
"Can't eat a future, cutter. Can't sell it neither."
Carries: Weapons (scimitar, shortsword, longbow, armor, a sack of trash, and a grudge.
Sensory Stuff: 90' Darkvision * Passive Perception: 16 * Passive Investigation 15
Theme Song
"Can't eat a future, cutter. Can't sell it neither."
Re: I Talk to the Wind [D7, LM] [Combat]
Tossed Aside Damage: 5d8+4 22 points of bludgeoning damage and you get tossed Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW: 1d8 4 30 feet South East.Ikkit the Bastard wrote: ↑Thu Sep 07, 2023 10:53 pm[Strength check. Great. Strength Save, DC 16. This should be good.: 1d20+4 7 Yeah, no.]
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
- Illiam'iira
- Posts: 854
- Joined: Fri Aug 19, 2022 3:02 am
- Location: "No matter where I am, your love reaches me."
Re: I Talk to the Wind [D7, LM] [Combat]
[ LOL. Lmao even [D7LM] Strength Check DC 16 (BOOOO): 1d20+1 6 [D7LM] Strength Check FAIL damage: 5d8 23 You're a bully, Flession! XD]
Re: I Talk to the Wind [D7, LM] [Combat]
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW: 1d8 3Illiam'iira wrote: ↑Thu Sep 07, 2023 11:00 pm[ LOL. Lmao even [D7LM] Strength Check DC 16 (BOOOO): 1d20+1 6 [D7LM] Strength Check FAIL damage: 5d8 23 You're a bully, Flession! XD]
That lands you right next to the angry Djinn.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
Re: I Talk to the Wind [D7, LM] [Combat]
Whisper felt he should have expected this.
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I Talk to the Wind [D7, LM] [Combat], Strength | 1d20+1 ⇒ 6
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I Talk to the Wind [D7, LM] [Combat], Strength | 1d20+1 ⇒ 6
Air Genasi ~ Fey Touched ~ Factotum of the Free League ~ Hunter ~ Quiet ~ Drafty ~ Exotic Acquisition Specialist
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
Re: I Talk to the Wind [D7, LM] [Combat]
You move ever closer to the Djinni. Ironic.Whisper wrote: ↑Thu Sep 07, 2023 11:15 pmWhisper felt he should have expected this.
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I Talk to the Wind [D7, LM] [Combat], Strength | 1d20+1 ⇒ 6
Tossed Aside Damage: 5d8+4 26
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW: 1d8 3
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
- Amelie Crane
- Posts: 52
- Joined: Fri Jun 30, 2023 3:09 am
Re: I Talk to the Wind [D7, LM] [Combat]
Talk to The Wind STR save against a mean djinn who does mean things | 1d20-1 ⇒ 14
yeowch ouch owie ow my frail little dump STR bones

Protector Aasimar | Mercykillers | Justice | Rogue 1/Cleric 10

Passive Perception 22 | Passive Investigation 14 | Darkvision 60'

Amaunatori
Equipment: Mithril armor, highwayman coat, leather tricorn, leather collar, rapier, hand crossbow
Re: I Talk to the Wind [D7, LM] [Combat]
Blowhard!: 5d8+4 34 Ouch indeed.Amelie Crane wrote: ↑Fri Sep 08, 2023 3:11 amTalk to The Wind STR save against a mean djinn who does mean things | 1d20-1 ⇒ 14
yeowch ouch owie ow my frail little dump STR bones
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW:: 1d8 6

((Your turn))
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
- Amelie Crane
- Posts: 52
- Joined: Fri Jun 30, 2023 3:09 am
Re: I Talk to the Wind [D7, LM] [Combat]
(She is so far nowFlession wrote: ↑Fri Sep 08, 2023 3:53 amBlowhard!: 5d8+4 34 Ouch indeed.Amelie Crane wrote: ↑Fri Sep 08, 2023 3:11 amTalk to The Wind STR save against a mean djinn who does mean things | 1d20-1 ⇒ 14
yeowch ouch owie ow my frail little dump STR bones
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW:: 1d8 6
((Your turn))
Being knocked back by the torrent from the djinn's elemental, Amelie reacts quickly, allowing her divine nature to overtake her body. Her eyes begin to burst with light as radiant wings spout from her prone back as she uses Radiant Soul as a bonus action.
Using half of her flying movement to get up from prone, she will move 15ft north towards the Djinn, displaying the holy symbol emblazoned on her shield to the Djinn, she invokes the name of the deity that grants her her power, Amaunator.
She is using the channel divinity ability Cow the Unfaithful* attempting to use her strength and status to intimidate the Djinn into submission, at least momentarily.
She would ideally attempt to get all hostile creatures within 30 feet, but if I am reading the map correctly that's not possible.
*(You can use your Channel Divinity to inspire awe or terror among enemies of your faith. As a bonus action on your first turn of combat you can present your holy symbol and invoke the name of your deity. All hostile creatures within 30 feet of you who can see you must succeed on a Wisdom saving throw or be frightened by you until the end of your next turn. A creature frightened in this way has a speed of 0.
Creatures who are surprised when you use this ability have disadvantage on this saving throw.)

Protector Aasimar | Mercykillers | Justice | Rogue 1/Cleric 10

Passive Perception 22 | Passive Investigation 14 | Darkvision 60'

Amaunatori
Equipment: Mithril armor, highwayman coat, leather tricorn, leather collar, rapier, hand crossbow
Re: I Talk to the Wind [D7, LM] [Combat]
The Djinni does not seem to be moved by your attempts at authority against it. The Dao, not really able to go pass the huge wind in front of him, immediately swings its maul at it twice, hitting it with a powerful hit and, defying all logic, knocking prone a giant tornado.
Best not to think too hard about it.
Meanwhile, the smaller, Air Elemental moves in close to Illi and kicks here while she's down.
~~
I Must Not Fear: 1d20+9 18
HAMMER TIME x2 (DC 18 Strength Check if Hit): 2#1d20+10 26 23 2#4d6+6 24 19
WIND FALL DOWN x2 (DC 18): 2#1d20+4 5 19
Wind Slam On Drow x2: 2#1d20+6 21 17
Slam Damage: 2#1d8+4 10 7 17 points of damage
Ikkit's Turn!
Best not to think too hard about it.
Meanwhile, the smaller, Air Elemental moves in close to Illi and kicks here while she's down.
~~
I Must Not Fear: 1d20+9 18
HAMMER TIME x2 (DC 18 Strength Check if Hit): 2#1d20+10 26 23 2#4d6+6 24 19
WIND FALL DOWN x2 (DC 18): 2#1d20+4 5 19
Wind Slam On Drow x2: 2#1d20+6 21 17
Slam Damage: 2#1d8+4 10 7 17 points of damage
Ikkit's Turn!
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

