Whisper was still staring angrily at the Djinn. As Illi's magic takes hold, he casts his own spell, offering a glimpse of the consequences he spoke of.
- - -
Held Action: Casting Fear, Wis DC 14
You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Trying not to affect allies.
I Talk to the Wind [D7, LM] [Combat]
Moderators: Makeshift, Makeshift
Re: I Talk to the Wind [D7, LM] [Combat]
Air Genasi ~ Fey Touched ~ Factotum of the Free League ~ Hunter ~ Quiet ~ Drafty ~ Exotic Acquisition Specialist
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
Re: I Talk to the Wind [D7, LM] [Combat]
The Djinni seems to be unaffected by your attempts to fear it, although the air elemental's attempt to shake off the your spell is unsuccessful.
The Air Elemental, unaffected by the goings on by its master, "stands up" from on the ground and once again turns into a vortex, although completely bypassing Ikkit, it plows thru the other elementals, scattering them in every which direction, although the Dao still remains strong in his footing. The medium sized Earth Elemental, however, dissipates into rocks and crumbles down.
~~
Many thanks for your patience. It's been a weekend that rolled over to Tuesday o_o;;
I Must Not Fear (again): 1d20+9 28 1d20-1 4
Everywhere the Wind Blows (DC 16 Strength): 1d20+3 5 1d20+7 9 1d20+6 20
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW:: 2#1d8 6 1
Round 2
Air Elemental, Huge 23
Amelie 22
Dao 18
Air Elemental, Medium 17
Ikkit 15
Whisper 12
Earth Elemental, Medium 11 (Ded)
Djinn 10
Earth Elemental, Huge 10
Illim 6
Ikkit may spend a reaction to do a AoO against the Air Elemental.
Amelie's Turn!
The Air Elemental, unaffected by the goings on by its master, "stands up" from on the ground and once again turns into a vortex, although completely bypassing Ikkit, it plows thru the other elementals, scattering them in every which direction, although the Dao still remains strong in his footing. The medium sized Earth Elemental, however, dissipates into rocks and crumbles down.
~~
Many thanks for your patience. It's been a weekend that rolled over to Tuesday o_o;;
I Must Not Fear (again): 1d20+9 28 1d20-1 4
Everywhere the Wind Blows (DC 16 Strength): 1d20+3 5 1d20+7 9 1d20+6 20
Directional Dice: 1, N, 2, NE, 3, E, 4 SE, 5 S, 6 SW, 7 W, 8, NW:: 2#1d8 6 1
Round 2
Air Elemental, Huge 23
Amelie 22
Dao 18
Air Elemental, Medium 17
Ikkit 15
Whisper 12
Earth Elemental, Medium 11 (Ded)
Djinn 10
Earth Elemental, Huge 10
Illim 6
Ikkit may spend a reaction to do a AoO against the Air Elemental.
Amelie's Turn!
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
- Ikkit the Bastard
- Posts: 622
- Joined: Thu Apr 27, 2023 6:56 am
Re: I Talk to the Wind [D7, LM] [Combat]
Goblin * Factions Are For Idiots * Ranger * Cager * Filthy * Doesn't Like You Very Much
Carries: Weapons (scimitar, shortsword, longbow, armor, a sack of trash, and a grudge.
Sensory Stuff: 90' Darkvision * Passive Perception: 16 * Passive Investigation 15
Theme Song
"Can't eat a future, cutter. Can't sell it neither."
Carries: Weapons (scimitar, shortsword, longbow, armor, a sack of trash, and a grudge.
Sensory Stuff: 90' Darkvision * Passive Perception: 16 * Passive Investigation 15
Theme Song
"Can't eat a future, cutter. Can't sell it neither."
- Amelie Crane
- Posts: 52
- Joined: Fri Jun 30, 2023 3:09 am
Re: I Talk to the Wind [D7, LM] [Combat]
Seeing her attempts to back the Djinn down were unsuccessful, the young inquisitor will sail to the ground next to Illiam, 5ft to her south and at the NE of the Djinn. Designating all of her companions, as well as the Dao, she will cast the spell Branding Smite* as a bonus action. She will draw her magical rapier and attempt to strike the Djinn.
On a hit, she will deal 1d8+1d6+3 slashing + 1d8+2d6+11 radiant. (unlikely with a 13)
Presenting her sword in a quick salute before pointing the sword towards the Djinn, she remarks. "This can all stop as soon as you end your attacks. This is to protect the people of this city." And she thrusts the gleaming silver blade forward towards the Djinn.
*Your next hit with a weapon attack deals an extra 2d6 radiant damage. The target also sheds a dim light for 5 ft.
Talk to The Wind - attempt to hit djinn with rapier. branding smite, sneak attack, divine strike, radiant soul. | 1d20+7 ⇒ 13
Talk to The Wind - damage, should 1st attack actually land | 1d8+1d6+1d8+2d6+14 ⇒ 29
On a hit, she will deal 1d8+1d6+3 slashing + 1d8+2d6+11 radiant. (unlikely with a 13)
Presenting her sword in a quick salute before pointing the sword towards the Djinn, she remarks. "This can all stop as soon as you end your attacks. This is to protect the people of this city." And she thrusts the gleaming silver blade forward towards the Djinn.
*Your next hit with a weapon attack deals an extra 2d6 radiant damage. The target also sheds a dim light for 5 ft.
Talk to The Wind - attempt to hit djinn with rapier. branding smite, sneak attack, divine strike, radiant soul. | 1d20+7 ⇒ 13
Talk to The Wind - damage, should 1st attack actually land | 1d8+1d6+1d8+2d6+14 ⇒ 29

Protector Aasimar | Mercykillers | Justice | Rogue 1/Cleric 10

Passive Perception 22 | Passive Investigation 14 | Darkvision 60'

Amaunatori
Equipment: Mithril armor, highwayman coat, leather tricorn, leather collar, rapier, hand crossbow
