Stop the Madness Already (D3 LA, The Hive) (Combat)

Home Ward of the Xaositects, whose home base never stays in the same place twice. The rest of the district is mostly abandoned tenement housing, filled to the brim with squatters and coney catchers. Canny cutters best get about their business and leave.

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Flession
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Stop the Madness Already (D3 LA, The Hive) (Combat)

Post by Flession » Sun Aug 06, 2023 4:04 pm

In the shadows of the sprawling Hive Ward, chaos reigns supreme as a motley crew of Chaosmen finds refuge amidst the labyrinthine slums. With the chaos of Limbo seeping into their every move, these unpredictable troublemakers are on the run, evading capture by the factions who seek to hold them accountable for their maddening shenanigans.

Seeking shelter within the dilapidated ruins and decaying structures, the Chaosmen revel in the unpredictable nature of their chosen hideout. The once bustling slums now echo with the raucous laughter of these agents of chaos, who thrive in the unpredictability of their surroundings.

In their makeshift hideaway, plans are concocted with gleeful mischief, a dance of insanity that keeps their pursuers on their toes. The streets become their canvas, painted with random acts of disorder and whimsy. As they huddle in the darkness, their shared devotion to chaos unites them, and the spirit of the Maelstrom flows through their very beings.

The Harmonium has authorized a few outside sources to aid, willing to enter the Hive to go capture the ones responsible for today's festivities. Probably just as annoyed to having to deal with their handiwork as anyone else is, really. Though the orders are still the same: Scrag em, so try to avoid putting them in the Dead-Book.

As the factions close in on their hiding place, the Chaosmen are always one step ahead, vanishing into the chaotic fabric of the Hive...

((Open for the first 4 players. Roll Initiative when coming in, as well as how you will approach the area and any rolls that would apply to that approach.))
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Cyprian Kircheis
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Cyprian Kircheis » Sun Aug 06, 2023 4:16 pm

Cyprian was pissed, beyond pissed on his way home. Hearing that the bastards that escaped earlier had holed up nearby... ohh, he's there.

"Stop the Madness Already" Initiative: 1d20+7 24
Dhempir | Unaffiliated | Bard | 16 Perception, 13 Investigation | Dark Vision (60ft) | Nice Lute!

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Illiam'iira
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Location: "No matter where I am, your love reaches me."

Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Illiam'iira » Sun Aug 06, 2023 4:17 pm

Illiam'iira is hiding in the shadows behind Quev, following him as stealthily as she can. She expects eyes and ears to be on him due to his nature as a noisy full plate boy.

(Before entering he's had Heart to Heart cast upon him!)

Stop the Madness (D3 LA) Init roll: 1d20+5 17
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"In the dark times, will there still be singing?
Yes; there will be singing about the dark times.
"

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Ore
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Ore » Sun Aug 06, 2023 4:18 pm

Ore sizes up things and sees his bouncy drow companion joining in.

"Boy. Heel." The construct clanks next to him.

Stop the madness initiative: 1d20+1 19
Last edited by Ore on Sun Aug 06, 2023 4:20 pm, edited 1 time in total.
Warforged | Artificer | Godsmen | Factotum [*] Metal AF (no, literally)
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)

Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender

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Quevlin'e
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Quevlin'e » Sun Aug 06, 2023 4:19 pm

Quev smells a fight. He's in. Initiative: https://orokos.com/roll/986692# 19. He will approach with his god-given legs. Ready to stab someone.
Drow, Factionless, Fighter 6/Artificer 3, PP 14, PI 17, Darkvision 120 ft. Black full plate, Spear, Shield, Light crossbow, Satchel of Holding

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Flession
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Flession » Sun Aug 06, 2023 6:53 pm

Chaosmen Init: 2#1d20+2 18 14 1d20+3 11 1d20+1 4

Initiative Order:
Cyprian : 24
Ore: 19
Quevlin'e: 19
Chaosman #1: 18
Illiam'iira: 17
Chaosman #2: 14
Chaosmen #3
Chaosmen #4

Image

Your approach to the neighborhood begins, not really caring how loud you are being in it. Better to make them intimidated, most likely.

Cyprian's Turn!
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Cyprian Kircheis
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Cyprian Kircheis » Sun Aug 06, 2023 7:02 pm

Cyprian has his sword out when he steps into shadow. Those with the keenest of eyes might catch him as he advances forward.

_____

Bonus action to activate Cloak of Shadows
Goes as far as needs be to see what's up ahead, or until he runs out of movement. He's sticking to the shadows, and if it makes sense he will climb up buildings to avoid enemies line of sight. <.<
Will relay what he sees using the cantrip minor illusion. It will sound like a whisper in the ear of the party.
Dhempir | Unaffiliated | Bard | 16 Perception, 13 Investigation | Dark Vision (60ft) | Nice Lute!

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Ore
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Ore » Sun Aug 06, 2023 7:17 pm

Ore moves forward, walking into the light as he draws his Warhammer and shield. "Boy, on my left for now" he instructs his Steel Defender.

__
Draw weapons, stay in light 30ft up
Warforged | Artificer | Godsmen | Factotum [*] Metal AF (no, literally)
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)

Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender

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Flession
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Flession » Sun Aug 06, 2023 7:36 pm

Cyprian Kircheis wrote:
Sun Aug 06, 2023 7:02 pm
~~blab blab dice roll Sneaky Bloodsucker Be Sneaky In Combat: 2d20k1+13 23
Cyprian takes the point, going ever quietly into the fold, keeping to the darker corners of the alleyway. At this time, there does appear to be nothing to indicate any movement, and Cyprian does a small magical thumbs within a minor illusion to show that it is okay to head up.
Ore wrote:
Sun Aug 06, 2023 7:17 pm
Ore moves forward, walking into the light as he draws his Warhammer and shield. "Boy, on my left for now" he instructs his Steel Defender.

__
Draw weapons, stay in light 30ft up
You do that!

Image

Quevlin'e's Turn!
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Flession
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Re: Stop the Madness Already (LA, The Hive) (Combat)

Post by Flession » Sun Aug 06, 2023 8:05 pm

As you approach, a lone figure approaches out on the gate. Looking at you all approach him, he laughs loudly.

"Embrace the swirl of madness! Join us in the dance of chaos, and witness the colors of reality twist and bend to our whims! Your feeble order means nothing here! Prepare to be unshackled from your mundane existence as we paint the canvas of fate with the vibrant strokes of chaos! Ha ha ha!"

And with that, he fires off two bolts of energy from his hands, attacking both Ore and Quevlin. Quevlin was ready for it and barely dodges out of the way of it, as does Ore, just ever so narrowly.

He then moves back into cover, continuing to laugh at you all.

~~
Chaosman #1 go pew pew at Ore and Quev: 2d20l1+8 19 1d20+8 20


Illiam'iira's Turn!
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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