Stop the Madness Already (D3 LA, The Hive) (Combat)
Moderators: Makeshift, Makeshift
Re: Stop the Madness Already (LA, The Hive) (Combat)
Ore raises his shield as the magic comes closer, channeling arcane energy as a dome to have the magic fizzle instead of striking
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(No action, AC is corrected)
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(No action, AC is corrected)
Warforged | Artificer | Godsmen | Factotum [*] Metal AF (no, literally)
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
- Illiam'iira
- Posts: 854
- Joined: Fri Aug 19, 2022 3:02 am
- Location: "No matter where I am, your love reaches me."
Re: Stop the Madness Already (LA, The Hive) (Combat)
Movement: Illiam'iira moves to join Ore and Quev. 15ft movement.
Action: Her hands clasp together as she begins to sing her first spell. Illi casts Enchanting Drums. All PCs now have advantage on saving throws and can re-roll 1s for attacks. -1 4th level spell slot.
Bonus action: As she sings, her body begins to glow. Quev, Ore, Cyprian, and Boy all gain +8 temp HP and can use their reactions to move their full movement if they so choose. The movement is flavored as being like Misty Step, so do with that as you will. If Quev moves forward she will follow him to the last of her movement. Mantle of Inspiration, -1 bardic inspiration.
Action: Her hands clasp together as she begins to sing her first spell. Illi casts Enchanting Drums. All PCs now have advantage on saving throws and can re-roll 1s for attacks. -1 4th level spell slot.
Bonus action: As she sings, her body begins to glow. Quev, Ore, Cyprian, and Boy all gain +8 temp HP and can use their reactions to move their full movement if they so choose. The movement is flavored as being like Misty Step, so do with that as you will. If Quev moves forward she will follow him to the last of her movement. Mantle of Inspiration, -1 bardic inspiration.
Re: Stop the Madness Already (LA, The Hive) (Combat)
A Githyanki suddendly appears and, thru absolute will and no arcana, manifests a explosion on top of all of you.
"Feel the heat of the dancing flames! Embrace the inferno of chaos and let it consume your feeble attempts at control! My fire knows no bounds, and it will dance across your existence, leaving nothing but chaos in its wake! Come closer, and let the flames of Limbo lick at your soul!"

Several of the doors nearby you are blasted apart, opening up some proper cover for you.
~~
Everyone needs to make a CON save, DC 15 or take full damage and be knocked prone.
Pyrokinetic Detonation (DC 15 CON save or take full damage and knock prone): 12d6 53
"Feel the heat of the dancing flames! Embrace the inferno of chaos and let it consume your feeble attempts at control! My fire knows no bounds, and it will dance across your existence, leaving nothing but chaos in its wake! Come closer, and let the flames of Limbo lick at your soul!"

Several of the doors nearby you are blasted apart, opening up some proper cover for you.
~~
Everyone needs to make a CON save, DC 15 or take full damage and be knocked prone.
Pyrokinetic Detonation (DC 15 CON save or take full damage and knock prone): 12d6 53
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
- Illiam'iira
- Posts: 854
- Joined: Fri Aug 19, 2022 3:02 am
- Location: "No matter where I am, your love reaches me."
Re: Stop the Madness Already (LA, The Hive) (Combat)
Stop the Madness (D3 LA) Con save w/ advantage: 2d20k1+1 13
Plus Stop the Madness (D3 LA) Favored by the Gods: 2d4 6 to take half damage + no prone. Ouch. -27 damage, leaving her at 29 health.
ETA: OH AND spending 1 point from infusion to auto-pass con save (3/4 left) to keep up enchanting drums. Forgor to add bc forgor to make roll.
Will warn for Mantle of Inspiration movement in the Foundry next time.
Plus Stop the Madness (D3 LA) Favored by the Gods: 2d4 6 to take half damage + no prone. Ouch. -27 damage, leaving her at 29 health.
ETA: OH AND spending 1 point from infusion to auto-pass con save (3/4 left) to keep up enchanting drums. Forgor to add bc forgor to make roll.
Will warn for Mantle of Inspiration movement in the Foundry next time.
Last edited by Illiam'iira on Sun Aug 06, 2023 9:30 pm, edited 1 time in total.
- Cyprian Kircheis
- Posts: 460
- Joined: Wed Apr 19, 2023 2:39 pm
Re: Stop the Madness Already (LA, The Hive) (Combat)
Dhempir | Unaffiliated | Bard | 16 Perception, 13 Investigation | Dark Vision (60ft) | Nice Lute!
Re: Stop the Madness Already (LA, The Hive) (Combat)
Quev will hide behinds his shield and let it take the brunt of the fireball. Con save DC 15: https://orokos.com/roll/986737# 19, Pass.
27 damage, no prone. 45/64
27 damage, no prone. 45/64
Drow, Factionless, Fighter 6/Artificer 3, PP 14, PI 17, Darkvision 120 ft. Black full plate, Spear, Shield, Light crossbow, Satchel of Holding
- Illiam'iira
- Posts: 854
- Joined: Fri Aug 19, 2022 3:02 am
- Location: "No matter where I am, your love reaches me."
Re: Stop the Madness Already (LA, The Hive) (Combat)
(REMINDER: EVERY PC + BOY HAS ADVANTAGE ON SAVING THROWS UNTIL ENCHANTING DRUMS IS DOWN)
Re: Stop the Madness Already (LA, The Hive) (Combat)
It's a mighty blow to be sure, more Ore holds his shield and remains standing.
Boy isn't as lucky. The detonation rends the construct, leaving it as a smoking pile.
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Ore vs Detonation spell, DC 16, advantage from Drums: 2d20k1+6 20
41/67 HP
Boy resist detonate: 2d20k1+6 13 fail
0/45
Boy isn't as lucky. The detonation rends the construct, leaving it as a smoking pile.
_____
Ore vs Detonation spell, DC 16, advantage from Drums: 2d20k1+6 20
41/67 HP
Boy resist detonate: 2d20k1+6 13 fail
0/45
Warforged | Artificer | Godsmen | Factotum [*] Metal AF (no, literally)
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
Re: Stop the Madness Already (LA, The Hive) (Combat)
ROUND 2:
Following a massive explosion, most of you find yourself on the ground, hurting quite a bit...
Initiative Order:
Cyprian : 24
Ore: 19
Quevlin'e: 19
Chaosman #1: 18
Illiam'iira: 17
Chaosman #2: 14
Chaosmen #3
Chaosmen #4
Cyprian looks over at the Big bulky drow and casts a spell on him to make him even bigger and bulkier...scalier...and with teeth! Then IMMEDIATELY goes into the room with the cover away from that literal hot mess going on outside.

~~
Cyp casts Polymorph on Quevlin'e and turned him into a T-rex, spends rest of movement going into room.
Ore's Turn!
Following a massive explosion, most of you find yourself on the ground, hurting quite a bit...
Initiative Order:
Cyprian : 24
Ore: 19
Quevlin'e: 19
Chaosman #1: 18
Illiam'iira: 17
Chaosman #2: 14
Chaosmen #3
Chaosmen #4
Cyprian looks over at the Big bulky drow and casts a spell on him to make him even bigger and bulkier...scalier...and with teeth! Then IMMEDIATELY goes into the room with the cover away from that literal hot mess going on outside.

~~
Cyp casts Polymorph on Quevlin'e and turned him into a T-rex, spends rest of movement going into room.
Ore's Turn!
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
Re: Stop the Madness Already (LA, The Hive) (Combat)
"That was my dog." Ore growls. The time to mourn is short. He quickly lays a hand on Illia and then charges to get closer
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Move: get at the casters
Action: 2nd level cure wounds - Heal Illia Round 2: 2d8+3 11 Illia heals 11 wounds
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Move: get at the casters
Action: 2nd level cure wounds - Heal Illia Round 2: 2d8+3 11 Illia heals 11 wounds
Warforged | Artificer | Godsmen | Factotum [*] Metal AF (no, literally)
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
